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- Third Public Release fixes and straight version
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↑ rev01
Revision: 1
Author: Selbi
Date: Sonntag, 21. November 2010 23:38:44
Message:
First REV, uploading everything that's done so far.
To-Do:
- Getting FZ Title Card done
Added : /Credits.txt
Added : /Data
Added : /Data/editors
Added : /Data/editors/cursor.pcx
Added : /Data/editors/default.fnt
Added : /Data/editors/dfont.pcx
Added : /Data/editors/tedit.pcx
Added : /Data/editors/yellow.fnt
Added : /Data/fonts.def
Added : /Data/title.pcx
Added : /Docs
Added : /Docs/Art Importing.txt
Added : /Docs/Data Setup Notes.txt
Added : /Docs/E02 Export.txt
Added : /Docs/Image Export.txt
Added : /Docs/Level Editor.txt
Added : /Docs/MDColor.png
Added : /Docs/Object Editor.txt
Added : /Docs/Project Files.txt
Added : /Docs/Project Types
Added : /Docs/Project Types/Sonic 1 Level-Tile-Object.txt
Added : /Docs/Project Types/Sonic 2 Level-Tile-Object.txt
Added : /Docs/ReadMe.txt
Added : /Docs/Tile Editor.txt
Added : /ERaZor Hacking Contest Template.txt
Added : /ERaZor To-Do List.txt
Added : /KENS
Added : /KENS/Enigma.dll
Added : /KENS/Enigma.h
Added : /KENS/KENS.h
Added : /KENS/KENS.pas
Added : /KENS/Kosinski.dll
Added : /KENS/Kosinski.h
Added : /KENS/LICENSE.TXT
Added : /KENS/Nemesis.dll
Added : /KENS/Nemesis.h
Added : /KENS/Notice.txt
Added : /KENS/README.TXT
Added : /KENS/Saxman.dll
Added : /KENS/Saxman.h
Added : /KENS/VERSION.TXT
Added : /SonED2.exe
Added : /s1erz.bin
Added : /s1h
Added : /s1h/ASM68K.EXE
Added : /s1h/Data
Added : /s1h/Data/editors
Added : /s1h/Data/editors/cursor.pcx
Added : /s1h/Data/editors/default.fnt
Added : /s1h/Data/editors/dfont.pcx
Added : /s1h/Data/editors/tedit.pcx
Added : /s1h/Data/editors/yellow.fnt
Added : /s1h/Data/fonts.def
Added : /s1h/Data/menu
Added : /s1h/Data/menu/iconsmap.eni
Added : /s1h/Data/menu/levelico.nem
Added : /s1h/Data/menu/menu.pal
Added : /s1h/Data/menu/menubg.eni
Added : /s1h/Data/menu/menufont.nem
Added : /s1h/Data/menu/soncmils.dat
Added : /s1h/Data/title.pcx
Added : /s1h/InfoScreen
Added : /s1h/InfoScreen/InfoScreen_ArtBG.bin
Added : /s1h/InfoScreen/InfoScreen_Font.bin
Added : /s1h/InfoScreen/InfoScreen_Font2.bin
Added : /s1h/InfoScreen/InfoScreen_MapsBG.bin
Added : /s1h/InfoScreen/InfoScreen_MapsBG_unc.bin
Added : /s1h/InfoScreen/InfoScreen_Pal.bin
Added : /s1h/InfoScreen.asm
Added : /s1h/LevelArt.asm
Added : /s1h/OptionsScreen.asm
Added : /s1h/PlaneEd
Added : /s1h/PlaneEd/InfoScreen.bat
Added : /s1h/PlaneEd/InfoScreen.txt
Added : /s1h/PlaneEd/JapCredits.bat
Added : /s1h/PlaneEd/JapCredits.txt
Added : /s1h/PlaneEd/LevelSelect.bat
Added : /s1h/PlaneEd/LevelSelect.txt
Added : /s1h/PlaneEd/PlaneEd.exe
Added : /s1h/PlaneEd/ReadMe_PlaneEd.txt
Added : /s1h/PlaneEd/SDL.dll
Added : /s1h/PlaneEd/SegaScreen.bat
Added : /s1h/PlaneEd/SegaScreen.txt
Added : /s1h/PlaneEd/Selbi.bat
Added : /s1h/PlaneEd/Selbi.txt
Added : /s1h/PlaneEd/Sonic 1 Projects
Added : /s1h/PlaneEd/Sonic 1 Projects/JapCredits.txt
Added : /s1h/PlaneEd/Sonic 1 Projects/SegaScreen.txt
Added : /s1h/PlaneEd/Sonic 1 Projects/TitleScreen.txt
Added : /s1h/PlaneEd/SpecialStage1.bat
Added : /s1h/PlaneEd/SpecialStage1.txt
Added : /s1h/PlaneEd/TitleScreen.bat
Added : /s1h/PlaneEd/TitleScreen.txt
Added : /s1h/PlaneEd/samples
Added : /s1h/PlaneEd/samples/KidCard.bat
Added : /s1h/PlaneEd/samples/KidCard.txt
Added : /s1h/PlaneEd/samples/LevelSelect.bat
Added : /s1h/PlaneEd/samples/LevelSelect.txt
Added : /s1h/PlaneEd/samples/MapSega.bat
Added : /s1h/PlaneEd/samples/MapSega.txt
Added : /s1h/PlaneEd/samples/Savestate.bat
Added : /s1h/PlaneEd/samples/Savestate.txt
Added : /s1h/PlaneEd/samples/TitleScreen.bat
Added : /s1h/PlaneEd/samples/TitleScreen.txt
Added : /s1h/PlaneEd/stderr.txt
Added : /s1h/PlaneEd/testmap.bin
Added : /s1h/PlaneEd/testnem.bin
Added : /s1h/PlaneEd/testpal.bin
Added : /s1h/S1 RAM Locations.asm
Added : /s1h/S1HL-DAC.txt
Added : /s1h/S1HLDACBank.bin
Added : /s1h/S1HLDACBank2.bin
Added : /s1h/S1HLDACBank3.bin
Added : /s1h/S1HLDACBank4.bin
Added : /s1h/STrash-Dac.txt
Added : /s1h/Screen
Added : /s1h/Screen/GayBomb
Added : /s1h/Screen/GayBomb/GayBomb.asm
Added : /s1h/Screen/GayBomb/Maps.bin
Added : /s1h/Screen/GayBomb/Maps_unc.bin
Added : /s1h/Screen/GayBomb/Palette.bin
Added : /s1h/Screen/GayBomb/The Sega Data Compressor.exe
Added : /s1h/Screen/GayBomb/Tiles.bin
Added : /s1h/Screen/GayBomb/Tiles_unc.bin
Added : /s1h/Screen/GayBomb/Tools
Added : /s1h/Screen/GayBomb/Tools/E-Compressor.exe
Added : /s1h/Screen/GayBomb/Tools/E-Decompressor.exe
Added : /s1h/Screen/GayBomb/Tools/E-Locations.txt
Added : /s1h/Screen/GayBomb/Tools/Enigma.dll
Added : /s1h/Screen/GayBomb/Tools/K-Compressor.exe
Added : /s1h/Screen/GayBomb/Tools/K-Decompressor.exe
Added : /s1h/Screen/GayBomb/Tools/K-Locations.txt
Added : /s1h/Screen/GayBomb/Tools/Kosinski.dll
Added : /s1h/Screen/GayBomb/Tools/N-Compressor.exe
Added : /s1h/Screen/GayBomb/Tools/N-Decompressor.exe
Added : /s1h/Screen/GayBomb/Tools/N-Locations.txt
Added : /s1h/Screen/GayBomb/Tools/Nemesis.dll
Added : /s1h/Screen/GayBomb/Tools/S-Compressor.exe
Added : /s1h/Screen/GayBomb/Tools/S-Decompressor.exe
Added : /s1h/Screen/GayBomb/Tools/S-Locations.txt
Added : /s1h/Screen/GayBomb/Tools/Saxman.dll
Added : /s1h/Screen/Maps_NoPRESENTS.bin
Added : /s1h/Screen/Maps_WithPRESENTS.bin
Added : /s1h/Screen/ODIGHZ
Added : /s1h/Screen/ODIGHZ/Chapter 1.png
Added : /s1h/Screen/ODIGHZ/Chapter 2.png
Added : /s1h/Screen/ODIGHZ/Chapter 3.png
Added : /s1h/Screen/ODIGHZ/Maps_Chapter1.bin
Added : /s1h/Screen/ODIGHZ/Maps_Chapter2.bin
Added : /s1h/Screen/ODIGHZ/Maps_Chapter3.bin
Added : /s1h/Screen/ODIGHZ/ODIGHZ.asm
Added : /s1h/Screen/ODIGHZ/Old
Added : /s1h/Screen/ODIGHZ/Old/Maps (2).bin
Added : /s1h/Screen/ODIGHZ/Old/Maps (3).bin
Added : /s1h/Screen/ODIGHZ/Old/Maps.bin
Added : /s1h/Screen/ODIGHZ/Old/Maps2.bin
Added : /s1h/Screen/ODIGHZ/Old/Maps_unc (2).bin
Added : /s1h/Screen/ODIGHZ/Old/Maps_unc.bin
Added : /s1h/Screen/ODIGHZ/Old/ODIGHZ - New.png
Added : /s1h/Screen/ODIGHZ/Old/ODIGHZ.png
Added : /s1h/Screen/ODIGHZ/Old/Palette - Kopie.bin
Added : /s1h/Screen/ODIGHZ/Old/Palette.bin
Added : /s1h/Screen/ODIGHZ/Old/Palette1.bin
Added : /s1h/Screen/ODIGHZ/Old/Palette2.bin
Added : /s1h/Screen/ODIGHZ/Old/Tiles (2).bin
Added : /s1h/Screen/ODIGHZ/Old/Tiles (3).bin
Added : /s1h/Screen/ODIGHZ/Old/Tiles.bin
Added : /s1h/Screen/ODIGHZ/Old/Tiles_unc (2).bin
Added : /s1h/Screen/ODIGHZ/Old/Tiles_unc.bin
Added : /s1h/Screen/ODIGHZ/Old/mapsx.BAK
Added : /s1h/Screen/ODIGHZ/Old/mapsxx.bin
Added : /s1h/Screen/ODIGHZ/Palette_Chapter1.bin
Added : /s1h/Screen/ODIGHZ/Palette_Chapter2.bin
Added : /s1h/Screen/ODIGHZ/Palette_Chapter3.bin
Added : /s1h/Screen/ODIGHZ/Tiles_Chapter1.bin
Added : /s1h/Screen/ODIGHZ/Tiles_Chapter2.bin
Added : /s1h/Screen/ODIGHZ/Tiles_Chapter3.bin
Added : /s1h/Screen/OldSelbiStuff
Added : /s1h/Screen/OldSelbiStuff/Maps (2).bin
Added : /s1h/Screen/OldSelbiStuff/Maps.bin
Added : /s1h/Screen/OldSelbiStuff/Maps2.bin
Added : /s1h/Screen/OldSelbiStuff/Maps2Comp.bin
Added : /s1h/Screen/OldSelbiStuff/Maps2_unc.bin
Added : /s1h/Screen/OldSelbiStuff/MapsFix_unc.bin
Added : /s1h/Screen/OldSelbiStuff/Maps_unc (2).bin
Added : /s1h/Screen/OldSelbiStuff/Maps_unc.bin
Added : /s1h/Screen/OldSelbiStuff/Tiles (2).bin
Added : /s1h/Screen/OldSelbiStuff/Tiles.bin
Added : /s1h/Screen/OldSelbiStuff/Tiles2.bin
Added : /s1h/Screen/OldSelbiStuff/TilesFix_unc.bin
Added : /s1h/Screen/OldSelbiStuff/Tiles_1unc.bin
Added : /s1h/Screen/OldSelbiStuff/Tiles_2unc.bin
Added : /s1h/Screen/OldSelbiStuff/Tiles_unc.bin
Added : /s1h/Screen/Palette.bin
Added : /s1h/Screen/SSRG
Added : /s1h/Screen/SSRG/Maps.bin
Added : /s1h/Screen/SSRG/Maps_unc.bin
Added : /s1h/Screen/SSRG/Palette.bin
Added : /s1h/Screen/SSRG/SSRGSplash.asm
Added : /s1h/Screen/SSRG/The Sega Data Compressor.exe
Added : /s1h/Screen/SSRG/Tiles.bin
Added : /s1h/Screen/SSRG/Tiles_unc.bin
Added : /s1h/Screen/SSRG/Tools
Added : /s1h/Screen/SSRG/Tools/E-Compressor.exe
Added : /s1h/Screen/SSRG/Tools/E-Decompressor.exe
Added : /s1h/Screen/SSRG/Tools/E-Locations.txt
Added : /s1h/Screen/SSRG/Tools/Enigma.dll
Added : /s1h/Screen/SSRG/Tools/K-Compressor.exe
Added : /s1h/Screen/SSRG/Tools/K-Decompressor.exe
Added : /s1h/Screen/SSRG/Tools/K-Locations.txt
Added : /s1h/Screen/SSRG/Tools/Kosinski.dll
Added : /s1h/Screen/SSRG/Tools/N-Compressor.exe
Added : /s1h/Screen/SSRG/Tools/N-Decompressor.exe
Added : /s1h/Screen/SSRG/Tools/N-Locations.txt
Added : /s1h/Screen/SSRG/Tools/Nemesis.dll
Added : /s1h/Screen/SSRG/Tools/S-Compressor.exe
Added : /s1h/Screen/SSRG/Tools/S-Decompressor.exe
Added : /s1h/Screen/SSRG/Tools/S-Locations.txt
Added : /s1h/Screen/SSRG/Tools/Saxman.dll
Added : /s1h/Screen/SelbiOld
Added : /s1h/Screen/SelbiOld/Maps.bin
Added : /s1h/Screen/SelbiOld/Palette.bin
Added : /s1h/Screen/SelbiOld/SelbiSplash.asm
Added : /s1h/Screen/SelbiOld/Tiles.bin
Added : /s1h/Screen/SelbiOld/comp
Added : /s1h/Screen/SelbiOld/comp/Maps.bin
Added : /s1h/Screen/SelbiOld/comp/Palette.bin
Added : /s1h/Screen/SelbiOld/comp/Tiles.bin
Added : /s1h/Screen/SelbiOld/unc_art
Added : /s1h/Screen/SelbiOld/unc_art/Tiles.bin
Added : /s1h/Screen/SelbiOld/unc_maps
Added : /s1h/Screen/SelbiOld/unc_maps/Maps.bin
Added : /s1h/Screen/SelbiOld/x
Added : /s1h/Screen/SelbiOld/x/Maps.bin
Added : /s1h/Screen/SelbiOld/x/Tiles.bin
Added : /s1h/Screen/SelbiSplash.asm
Added : /s1h/Screen/The Sega Data Compressor.exe
Added : /s1h/Screen/Tiles.bin
Added : /s1h/Screen/Tongara
Added : /s1h/Screen/Tongara/Maps.bin
Added : /s1h/Screen/Tongara/Maps_unc.bin
Added : /s1h/Screen/Tongara/Palette.bin
Added : /s1h/Screen/Tongara/The Sega Data Compressor.exe
Added : /s1h/Screen/Tongara/Tiles.bin
Added : /s1h/Screen/Tongara/Tiles_unc.bin
Added : /s1h/Screen/Tongara/Tongara.asm
Added : /s1h/Screen/Tongara/Tools
Added : /s1h/Screen/Tongara/Tools/E-Compressor.exe
Added : /s1h/Screen/Tongara/Tools/E-Decompressor.exe
Added : /s1h/Screen/Tongara/Tools/E-Locations.txt
Added : /s1h/Screen/Tongara/Tools/Enigma.dll
Added : /s1h/Screen/Tongara/Tools/K-Compressor.exe
Added : /s1h/Screen/Tongara/Tools/K-Decompressor.exe
Added : /s1h/Screen/Tongara/Tools/K-Locations.txt
Added : /s1h/Screen/Tongara/Tools/Kosinski.dll
Added : /s1h/Screen/Tongara/Tools/N-Compressor.exe
Added : /s1h/Screen/Tongara/Tools/N-Decompressor.exe
Added : /s1h/Screen/Tongara/Tools/N-Locations.txt
Added : /s1h/Screen/Tongara/Tools/Nemesis.dll
Added : /s1h/Screen/Tongara/Tools/S-Compressor.exe
Added : /s1h/Screen/Tongara/Tools/S-Decompressor.exe
Added : /s1h/Screen/Tongara/Tools/S-Locations.txt
Added : /s1h/Screen/Tongara/Tools/Saxman.dll
Added : /s1h/Screen/Tools
Added : /s1h/Screen/Tools/E-Compressor.exe
Added : /s1h/Screen/Tools/E-Decompressor.exe
Added : /s1h/Screen/Tools/E-Locations.txt
Added : /s1h/Screen/Tools/Enigma.dll
Added : /s1h/Screen/Tools/K-Compressor.exe
Added : /s1h/Screen/Tools/K-Decompressor.exe
Added : /s1h/Screen/Tools/K-Locations.txt
Added : /s1h/Screen/Tools/Kosinski.dll
Added : /s1h/Screen/Tools/N-Compressor.exe
Added : /s1h/Screen/Tools/N-Decompressor.exe
Added : /s1h/Screen/Tools/N-Locations.txt
Added : /s1h/Screen/Tools/Nemesis.dll
Added : /s1h/Screen/Tools/S-Compressor.exe
Added : /s1h/Screen/Tools/S-Decompressor.exe
Added : /s1h/Screen/Tools/S-Locations.txt
Added : /s1h/Screen/Tools/Saxman.dll
Added : /s1h/Screen/comp.bat
Added : /s1h/Screen/derecmp.exe
Added : /s1h/SonMapEd
Added : /s1h/SonMapEd/READ.txt
Added : /s1h/SonMapEd/SonMapEd.exe
Added : /s1h/SonMapEd/SonMapEd27.png
Added : /s1h/SonMapEd/SonMapEd30.png
Added : /s1h/SonMapEd/SonMapEdData
Added : /s1h/SonMapEd/SonMapEdData/cues_2.bin
Added : /s1h/SonMapEd/SonMapEdData/cues_4.bin
Added : /s1h/SonMapEd/SonMapEdData/mappings_0.bin
Added : /s1h/SonMapEd/SonMapEdData/mappings_2.bin
Added : /s1h/SonMapEd/SonMapEdData/mappings_4.bin
Added : /s1h/SonMapEd/SonMapEdData/mappings_7.bin
Added : /s1h/SonMapEd/SonMapEdData/mappings_9.bin
Added : /s1h/SonMapEd/SonMapEdData/offsets.txt
Added : /s1h/SonMapEd/SonMapEdData/palette_0.bin
Added : /s1h/SonMapEd/SonMapEdData/palette_2.bin
Added : /s1h/SonMapEd/SonMapEdData/palette_4.bin
Added : /s1h/SonMapEd/SonMapEdData/palette_7.bin
Added : /s1h/SonMapEd/SonMapEdData/palette_9.bin
Added : /s1h/SonMapEd/SonMapEdData/settings_0.bin
Added : /s1h/SonMapEd/SonMapEdData/settings_2.bin
Added : /s1h/SonMapEd/SonMapEdData/settings_4.bin
Added : /s1h/SonMapEd/SonMapEdData/settings_7.bin
Added : /s1h/SonMapEd/SonMapEdData/settings_9.bin
Added : /s1h/SonMapEd/SonMapEdData/sprite_converted.bmp
Added : /s1h/SonMapEd/SonMapEdData/sprites_converted.bmp
Added : /s1h/SonMapEd/SonMapEdData/status_0.bin
Added : /s1h/SonMapEd/SonMapEdData/status_2.bin
Added : /s1h/SonMapEd/SonMapEdData/status_4.bin
Added : /s1h/SonMapEd/SonMapEdData/status_7.bin
Added : /s1h/SonMapEd/SonMapEdData/status_9.bin
Added : /s1h/SonMapEd/SonMapEdData/temp.bin
Added : /s1h/SonMapEd/SonMapEdData/temp2.bin
Added : /s1h/SonMapEd/SonMapEdData/temp_kens_bug_workaround.bin
Added : /s1h/SonMapEd/SonMapEdData/tiles_0.bin
Added : /s1h/SonMapEd/SonMapEdData/tiles_2.bin
Added : /s1h/SonMapEd/SonMapEdData/tiles_4.bin
Added : /s1h/SonMapEd/SonMapEdData/tiles_7.bin
Added : /s1h/SonMapEd/SonMapEdData/tiles_9.bin
Added : /s1h/SonMapEd/_dlls
Added : /s1h/SonMapEd/_dlls/Kosinski.dll
Added : /s1h/SonMapEd/_dlls/LICENSE.HTML
Added : /s1h/SonMapEd/_dlls/Nemesis.dll
Added : /s1h/SonMapEd/_dlls/README.HTML
Added : /s1h/SonMapEd/_dlls/VERSION.HTML
Added : /s1h/TitleCards.asm
Added : /s1h/_anim
Added : /s1h/_anim/Eggman.asm
Added : /s1h/_anim/Sonic.asm
Added : /s1h/_anim/obj08.asm
Added : /s1h/_anim/obj0A.asm
Added : /s1h/_anim/obj0C.asm
Added : /s1h/_anim/obj0D.asm
Added : /s1h/_anim/obj0E.asm
Added : /s1h/_anim/obj0F.asm
Added : /s1h/_anim/obj14.asm
Added : /s1h/_anim/obj16.asm
Added : /s1h/_anim/obj1E.asm
Added : /s1h/_anim/obj1F.asm
Added : /s1h/_anim/obj22.asm
Added : /s1h/_anim/obj23.asm
Added : /s1h/_anim/obj25.asm
Added : /s1h/_anim/obj26.asm
Added : /s1h/_anim/obj2A.asm
Added : /s1h/_anim/obj2B.asm
Added : /s1h/_anim/obj2C.asm
Added : /s1h/_anim/obj2D.asm
Added : /s1h/_anim/obj35.asm
Added : /s1h/_anim/obj38.asm
Added : /s1h/_anim/obj3E.asm
Added : /s1h/_anim/obj40.asm
Added : /s1h/_anim/obj41.asm
Added : /s1h/_anim/obj42.asm
Added : /s1h/_anim/obj43.asm
Added : /s1h/_anim/obj47.asm
Added : /s1h/_anim/obj4A.asm
Added : /s1h/_anim/obj4C.asm
Added : /s1h/_anim/obj4E.asm
Added : /s1h/_anim/obj50.asm
Added : /s1h/_anim/obj55.asm
Added : /s1h/_anim/obj5F.asm
Added : /s1h/_anim/obj60.asm
Added : /s1h/_anim/obj64.asm
Added : /s1h/_anim/obj65.asm
Added : /s1h/_anim/obj69.asm
Added : /s1h/_anim/obj6C.asm
Added : /s1h/_anim/obj6D.asm
Added : /s1h/_anim/obj6E.asm
Added : /s1h/_anim/obj6F.asm
Added : /s1h/_anim/obj78.asm
Added : /s1h/_anim/obj81.asm
Added : /s1h/_anim/obj82.asm
Added : /s1h/_anim/obj85.asm
Added : /s1h/_anim/obj86.asm
Added : /s1h/_anim/obj86a.asm
Added : /s1h/_anim/obj87.asm
Added : /s1h/_anim/obj8B.asm
Added : /s1h/_anim/s3_Sonic.asm
Added : /s1h/_dlls
Added : /s1h/_dlls/Enigma.dll
Added : /s1h/_dlls/Kosinski.dll
Added : /s1h/_dlls/Nemesis.dll
Added : /s1h/_inc
Added : /s1h/_inc/Collision index pointers.asm
Added : /s1h/_inc/Debug list - Ending and SS.asm
Added : /s1h/_inc/Debug list - GHZ.asm
Added : /s1h/_inc/Debug list - LZ.asm
Added : /s1h/_inc/Debug list - MZ.asm
Added : /s1h/_inc/Debug list - SBZ.asm
Added : /s1h/_inc/Debug list - SLZ.asm
Added : /s1h/_inc/Debug list - SYZ.asm
Added : /s1h/_inc/Debug list pointers.asm
Added : /s1h/_inc/Demo pointers for ending.asm
Added : /s1h/_inc/Demo pointers for intro.asm
Added : /s1h/_inc/Main level load blocks.asm
Added : /s1h/_inc/Object pointers.asm
Added : /s1h/_inc/Pallet pointers.asm
Added : /s1h/_inc/Pallet pointers2.asm
Added : /s1h/_inc/Pallet pointers3.asm
Added : /s1h/_inc/Pattern load cues.asm
Added : /s1h/_inc/SBZ pallet script 1.asm
Added : /s1h/_inc/SBZ pallet script 2.asm
Added : /s1h/_inc/Sonic dynamic pattern load cues.asm
Added : /s1h/_inc/Special stage layout pointers.asm
Added : /s1h/_inc/Special stage mappings and VRAM pointers.asm
Added : /s1h/_inc/s3_Sonic dynamic pattern load cues.asm
Added : /s1h/_maps
Added : /s1h/_maps/Boss items.asm
Added : /s1h/_maps/ERaZor.asm
Added : /s1h/_maps/Eggman.asm
Added : /s1h/_maps/Eggman2.asm
Added : /s1h/_maps/FZ boss.asm
Added : /s1h/_maps/Maps_DEMO.asm
Added : /s1h/_maps/SSDOWNblock.asm
Added : /s1h/_maps/SSRblock.asm
Added : /s1h/_maps/SSUPblock.asm
Added : /s1h/_maps/SSglassblock.asm
Added : /s1h/_maps/SSwalls.asm
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Added : /s1h/pallet/c_lz_buw.bin
Added : /s1h/pallet/c_lz_wat.bin
Added : /s1h/pallet/c_sbz3_w.bin
Added : /s1h/pallet/c_sbz_1.bin
Added : /s1h/pallet/c_sbz_10.bin
Added : /s1h/pallet/c_sbz_2.bin
Added : /s1h/pallet/c_sbz_3.bin
Added : /s1h/pallet/c_sbz_4.bin
Added : /s1h/pallet/c_sbz_5.bin
Added : /s1h/pallet/c_sbz_6.bin
Added : /s1h/pallet/c_sbz_7.bin
Added : /s1h/pallet/c_sbz_8.bin
Added : /s1h/pallet/c_sbz_9.bin
Added : /s1h/pallet/c_slz.bin
Added : /s1h/pallet/c_ss_1.bin
Added : /s1h/pallet/c_ss_2.bin
Added : /s1h/pallet/c_syz_1.bin
Added : /s1h/pallet/c_syz_2.bin
Added : /s1h/pallet/c_title.bin
Added : /s1h/pallet/ending.bin
Added : /s1h/pallet/ghz.bin
Added : /s1h/pallet/ghz2.bin
Added : /s1h/pallet/ghz3.bin
Added : /s1h/pallet/levelsel.bin
Added : /s1h/pallet/levsel2.bin
Added : /s1h/pallet/lz.bin
Added : /s1h/pallet/lz2.bin
Added : /s1h/pallet/lz3.bin
Added : /s1h/pallet/lz_uw.bin
Added : /s1h/pallet/lz_uw2.bin
Added : /s1h/pallet/lz_uw3.bin
Added : /s1h/pallet/lz_uwx.bin
Added : /s1h/pallet/mz.bin
Added : /s1h/pallet/mz2.bin
Added : /s1h/pallet/mz3.bin
Added : /s1h/pallet/sbz_a3uw.bin
Added : /s1h/pallet/sbz_act1.bin
Added : /s1h/pallet/sbz_act2.bin
Added : /s1h/pallet/sbz_act3.bin
Added : /s1h/pallet/sega.bin
Added : /s1h/pallet/sega1.bin
Added : /s1h/pallet/sega2.bin
Added : /s1h/pallet/sega_bg.bin
Added : /s1h/pallet/slz.bin
Added : /s1h/pallet/slz2.bin
Added : /s1h/pallet/slz3.bin
Added : /s1h/pallet/son_lzuw.bin
Added : /s1h/pallet/son_sbzu.bin
Added : /s1h/pallet/sonic.bin
Added : /s1h/pallet/sonic_ap.bin
Added : /s1h/pallet/sonic_grey.bin
Added : /s1h/pallet/special.bin
Added : /s1h/pallet/sscontin.bin
Added : /s1h/pallet/ssresult.bin
Added : /s1h/pallet/syz.bin
Added : /s1h/pallet/syz2.bin
Added : /s1h/pallet/syz3.bin
Added : /s1h/pallet/title.bin
Added : /s1h/project
Added : /s1h/project/end.sep
Added : /s1h/project/fz.sep
Added : /s1h/project/ghz1.sep
Added : /s1h/project/ghz2.sep
Added : /s1h/project/ghz3.sep
Added : /s1h/project/lz1.sep
Added : /s1h/project/lz2.sep
Added : /s1h/project/lz3.sep
Added : /s1h/project/mz1.sep
Added : /s1h/project/mz2.sep
Added : /s1h/project/mz3.sep
Added : /s1h/project/objdef
Added : /s1h/project/objdef/s1obj.lst
Added : /s1h/project/objdef/s1obj1.pcx
Added : /s1h/project/objdef/s1obj2.pcx
Added : /s1h/project/objdef/stuff.pcx
Added : /s1h/project/sbz1.sep
Added : /s1h/project/sbz2.sep
Added : /s1h/project/sbz3.sep
Added : /s1h/project/slz1.sep
Added : /s1h/project/slz2.sep
Added : /s1h/project/slz3.sep
Added : /s1h/project/syz1.sep
Added : /s1h/project/syz2.sep
Added : /s1h/project/syz3.sep
Added : /s1h/project/temp.dat
Added : /s1h/project/ts.sep
Added : /s1h/s1.bin
Added : /s1h/s1.txt
Added : /s1h/s1erz.bin
Added : /s1h/s1smps2asm_inc.asm
Added : /s1h/s2_menu.asm
Added : /s1h/smps.asm
Added : /s1h/smps.h
Added : /s1h/smpsbuilt_uncompressed.bin
Added : /s1h/sonic1.asm
Added : /s1h/sound
Added : /s1h/sound/DAC
Added : /s1h/sound/DAC/81.bin
Added : /s1h/sound/DAC/82-85.bin
Added : /s1h/sound/DAC/86.bin
Added : /s1h/sound/DAC/87.bin
Added : /s1h/sound/DAC/88.bin
Added : /s1h/sound/DAC/89.bin
Added : /s1h/sound/DAC/8F.bin
Added : /s1h/sound/DAC/90-93.bin
Added : /s1h/sound/DAC/AA.bin
Added : /s1h/sound/DAC/DACDef.asm
Added : /s1h/sound/DAC/snar5.raw
Added : /s1h/sound/DAC/z80_new.bin
Added : /s1h/sound/DalekSam
Added : /s1h/sound/DalekSam/ENDING.asm
Added : /s1h/sound/DalekSam/KEN.asm
Added : /s1h/sound/DalekSam/KEN_DAC.asm
Added : /s1h/sound/DalekSam/MANDRILL.asm
Added : /s1h/sound/DalekSam/MANDRILLDAC.asm
Added : /s1h/sound/DalekSam/MM4_GBTitle.asm
Added : /s1h/sound/DalekSam/MTZ3.asm
Added : /s1h/sound/DalekSam/MTZ3x.asm
Added : /s1h/sound/DalekSam/MTZDac.asm
Added : /s1h/sound/DalekSam/RHYTHM.asm
Added : /s1h/sound/DalekSam/STAGSelbi.asm
Added : /s1h/sound/DalekSam/WFZNEW.asm
Added : /s1h/sound/DalekSam/What are these songs.txt
Added : /s1h/sound/DalekSam/whee.asm
Added : /s1h/sound/EK
Added : /s1h/sound/EK/Battletoads - Surf City.asm
Added : /s1h/sound/EK/bosspinch.bin
Added : /s1h/sound/EK/m41-MZ3.asm
Added : /s1h/sound/EK/m46-Boss.asm
Added : /s1h/sound/EK/m46-Boss.bin
Added : /s1h/sound/EK/m5A-FZIntro.bin
Added : /s1h/sound/EK/m81.asm
Added : /s1h/sound/Sound00.bin
Added : /s1h/sound/music81.bin
Added : /s1h/sound/music82.bin
Added : /s1h/sound/music83.bin
Added : /s1h/sound/music83x.bin
Added : /s1h/sound/music84.bin
Added : /s1h/sound/music85.bin
Added : /s1h/sound/music86.bin
Added : /s1h/sound/music87.bin
Added : /s1h/sound/music88.bin
Added : /s1h/sound/music89.bin
Added : /s1h/sound/music8A.bin
Added : /s1h/sound/music8B.bin
Added : /s1h/sound/music8C.bin
Added : /s1h/sound/music8D.bin
Added : /s1h/sound/music8E.bin
Added : /s1h/sound/music8F.bin
Added : /s1h/sound/music90.bin
Added : /s1h/sound/music91.bin
Added : /s1h/sound/music91x.bin
Added : /s1h/sound/music92.bin
Added : /s1h/sound/music93.bin
Added : /s1h/sound/music94.bin
Added : /s1h/sound/music95.bin
Added : /s1h/sound/music96.bin
Added : /s1h/sound/music97.bin
Added : /s1h/sound/music98.bin
Added : /s1h/sound/music99.bin
Added : /s1h/sound/music99x.bin
Added : /s1h/sound/music9A.bin
Added : /s1h/sound/music9B.bin
Added : /s1h/sound/music9C.bin
Added : /s1h/sound/music9D.bin
Added : /s1h/sound/music9E.bin
Added : /s1h/sound/music9F.bin
Added : /s1h/sound/musicA0.bin
Added : /s1h/sound/musicA1.bin
Added : /s1h/sound/musicD7.bin
Added : /s1h/sound/musicE9.bin
Added : /s1h/sound/musicMarkey1.bin
Added : /s1h/sound/psg1.bin
Added : /s1h/sound/psg2.bin
Added : /s1h/sound/psg3.bin
Added : /s1h/sound/psg4.bin
Added : /s1h/sound/psg5.bin
Added : /s1h/sound/psg6.bin
Added : /s1h/sound/psg7.bin
Added : /s1h/sound/psg8.bin
Added : /s1h/sound/psg9.bin
Added : /s1h/sound/segapcm.bin
Added : /s1h/sound/soundA0.bin
Added : /s1h/sound/soundA1.bin
Added : /s1h/sound/soundA2.bin
Added : /s1h/sound/soundA3.bin
Added : /s1h/sound/soundA4.bin
Added : /s1h/sound/soundA5.bin
Added : /s1h/sound/soundA6.bin
Added : /s1h/sound/soundA7.bin
Added : /s1h/sound/soundA8.bin
Added : /s1h/sound/soundA9.bin
Added : /s1h/sound/soundAA.bin
Added : /s1h/sound/soundAB.bin
Added : /s1h/sound/soundAC.bin
Added : /s1h/sound/soundAD.bin
Added : /s1h/sound/soundAE.bin
Added : /s1h/sound/soundAF.bin
Added : /s1h/sound/soundB0.bin
Added : /s1h/sound/soundB1.bin
Added : /s1h/sound/soundB2.bin
Added : /s1h/sound/soundB3.bin
Added : /s1h/sound/soundB4.bin
Added : /s1h/sound/soundB5.bin
Added : /s1h/sound/soundB6.bin
Added : /s1h/sound/soundB7.bin
Added : /s1h/sound/soundB8.bin
Added : /s1h/sound/soundB9.bin
Added : /s1h/sound/soundBA.bin
Added : /s1h/sound/soundBB.bin
Added : /s1h/sound/soundBC.bin
Added : /s1h/sound/soundBD.bin
Added : /s1h/sound/soundBE.bin
Added : /s1h/sound/soundBF.bin
Added : /s1h/sound/soundC0.bin
Added : /s1h/sound/soundC1.bin
Added : /s1h/sound/soundC2.bin
Added : /s1h/sound/soundC3.bin
Added : /s1h/sound/soundC4.bin
Added : /s1h/sound/soundC5.bin
Added : /s1h/sound/soundC6.bin
Added : /s1h/sound/soundC7.bin
Added : /s1h/sound/soundC8.bin
Added : /s1h/sound/soundC9.bin
Added : /s1h/sound/soundCA.bin
Added : /s1h/sound/soundCB.bin
Added : /s1h/sound/soundCC.bin
Added : /s1h/sound/soundCD.bin
Added : /s1h/sound/soundCE.bin
Added : /s1h/sound/soundCF.bin
Added : /s1h/sound/soundD0.bin
Added : /s1h/sound/soundD1.bin
Added : /s1h/sound/soundD2.bin
Added : /s1h/sound/soundD3.bin
Added : /s1h/sound/soundD4.bin
Added : /s1h/sound/soundD6.bin
Added : /s1h/sound/soundD7.bin
Added : /s1h/sound/soundD8.bin
Added : /s1h/sound/soundD9.bin
Added : /s1h/sound/z80_new.bin
Added : /s1h/ss_test_build.bat
Added : /s1h/sslay_u
Added : /s1h/sslay_u/1.bin
Added : /s1h/sslay_u/2.bin
Added : /s1h/sslay_u/3.bin
Added : /s1h/sslay_u/4.bin
Added : /s1h/sslay_u/5.bin
Added : /s1h/sslay_u/6.bin
Added : /s1h/sslayout
Added : /s1h/sslayout/1.bin
Added : /s1h/sslayout/2.bin
Added : /s1h/sslayout/3.bin
Added : /s1h/sslayout/4.bin
Added : /s1h/sslayout/5.bin
Added : /s1h/sslayout/6.bin
Added : /s1h/test_build.bat
Added : /s1h/test_build_soundDriver.bat
Added : /s1h/test_build_to_SD.bat
Added : /s1h/z80.bin
Added : /soned.cfg
↑ rev02
Revision: 2
Author: Selbi
Date: Sonntag, 21. November 2010 23:42:49
Message:
Gonna add these files to make my live easier.
Modified : /s1erz.bin
Added : /s1h/Gens.cfg
Added : /s1h/language.dat
↑ rev03
Revision: 3
Author: Selbi
Date: Mittwoch, 24. November 2010 15:41:06
Message:
Stuff, hopefully the Demo bug with the Crabmeat boss is gone...
Modified : /ERaZor To-Do List.txt
Added : /Gens.cfg
Added : /language.dat
Modified : /s1erz.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev04
Revision: 4
Author: Selbi
Date: Mittwoch, 24. November 2010 16:25:43
Message:
Bug in dem To-Do Dingens geadddet und unnötiges Gens Kram vom Server entfernt (muss nicht hochgeladen werden.). :V
Modified : /ERaZor To-Do List.txt
Deleted : /Gens.cfg
Deleted : /language.dat
Deleted : /s1h/Gens.cfg
↑ rev05
Revision: 5
Author: Selbi
Date: Freitag, 26. November 2010 01:55:14
Message:
- Crabmeat Boss / Demo bug fixed
- No music after Continue Screen bug fixed (STILL NEED TO FIX GARBAGE!!!)
- Continue Screen will now give you a random number of rings (Could take some art...)
- From now on only Special Stage 1 is playable
- No more floating sign posts
- That spike doesn't hurt you from the other side at the start of GHZ 1 anymore
- Started to work on the script for the Title Screen Intro (Credits.txt)
And more.
Modified : /Credits.txt
Modified : /ERaZor To-Do List.txt
Modified : /s1erz.bin
Modified : /s1h/SonMapEd/SonMapEdData/mappings_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/palette_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/status_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/temp.bin
Modified : /s1h/SonMapEd/SonMapEdData/temp_kens_bug_workaround.bin
Modified : /s1h/SonMapEd/SonMapEdData/tiles_0.bin
Modified : /s1h/_maps/obj0D.asm
Modified : /s1h/objpos/ghz1.bin
Modified : /s1h/objpos/lz2.bin
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev06
Revision: 6
Author: Selbi
Date: Freitag, 26. November 2010 17:32:32
Message:
A few features and much, and I mean MUCH, cleanup.
To-Do:
- Getting variable Bank alignment to work.
Deleted : /Docs
Added : /s1h/Gens.cfg
Deleted : /s1h/LevelArt.asm
Modified : /s1h/S1 RAM Locations.asm
Deleted : /s1h/S1HL-DAC.txt
Deleted : /s1h/S1HLDACBank.bin
Deleted : /s1h/S1HLDACBank2.bin
Deleted : /s1h/S1HLDACBank3.bin
Deleted : /s1h/S1HLDACBank4.bin
Deleted : /s1h/STrash-Dac.txt
Deleted : /s1h/TitleCards.asm
Added : /s1h/_maps/TitleCards.asm
Deleted : /s1h/as
Modified : /s1h/build.bat
Deleted : /s1h/language.dat
Modified : /s1h/objpos/ghz1.bin
Deleted : /s1h/output
Modified : /s1h/s1erz.bin
Deleted : /s1h/s1smps2asm_inc.asm
Deleted : /s1h/smps.asm
Deleted : /s1h/smps.h
Deleted : /s1h/smpsbuilt_uncompressed.bin
Modified : /s1h/sonic1.asm
Added : /s1h/sound/DalekSam/STrash-Dac.txt
Added : /s1h/sound/Driver
Added : /s1h/sound/Driver/S1HLDACBank.bin
Added : /s1h/sound/Driver/S1HLDACBank2.bin
Added : /s1h/sound/Driver/S1HLDACBank3.bin
Added : /s1h/sound/Driver/S1HLDACBank4.bin
Added : /s1h/sound/Driver/s1smps2asm_inc.asm
Added : /s1h/sound/Driver/smps.asm
Added : /s1h/sound/Driver/smps.h
Added : /s1h/sound/Driver/z80.bin
Added : /s1h/sound/Driver/z80_S1HL.bin
Added : /s1h/sound/EK/S1HL-DAC.txt
Deleted : /s1h/sound/z80_new.bin
Modified : /s1h/ss_test_build.bat
Modified : /s1h/test_build.bat
Modified : /s1h/test_build_soundDriver.bat
Modified : /s1h/test_build_to_SD.bat
Deleted : /s1h/z80.bin
↑ rev07
Revision: 7
Author: Selbi
Date: Freitag, 26. November 2010 21:40:04
Message:
Banks are now being assembled relative to the file size. This saved a total of 192 KB and since I'm gonna delete a lot more art stuff, it will be even more later on!
(Also delete Gens.cfg :V)
Deleted : /s1erz.bin
Added : /s1h/BankAligner.exe
Deleted : /s1h/Gens.cfg
Modified : /s1h/build.bat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Modified : /s1h/sound/Driver/smps.asm
Modified : /s1h/sound/Driver/z80_S1HL.bin
Added : /s1h/sound/Driver/z80_S1HL_unc.bin
Modified : /s1h/test_build_soundDriver.bat
Deleted : /s1h/test_build_to_SD.bat
↑ rev08
Revision: 8
Author: Selbi
Date: Freitag, 26. November 2010 23:21:40
Message:
Updated BankAligner.exe and removed even more unnecessary crap (To be specific, old screens).
Modified : /s1h/BankAligner.exe
Deleted : /s1h/Screen/GayBomb
Deleted : /s1h/Screen/ODIGHZ/Old
Deleted : /s1h/Screen/OldSelbiStuff
Deleted : /s1h/Screen/SSRG
Deleted : /s1h/Screen/SelbiOld
Deleted : /s1h/Screen/Tongara
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev09
Revision: 9
Author: Selbi
Date: Freitag, 26. November 2010 23:47:02
Message:
Added as folder...
Added : /s1h/sound/Driver/as
Added : /s1h/sound/Driver/as/as.msg
Added : /s1h/sound/Driver/as/asl.exe
Added : /s1h/sound/Driver/as/cmdarg.msg
Added : /s1h/sound/Driver/as/ioerrs.msg
Added : /s1h/sound/Driver/as/p2bin.exe
Added : /s1h/sound/Driver/as/p2bin.msg
Added : /s1h/sound/Driver/as/tools.msg
↑ rev10
Revision: 10
Author: Selbi
Date: Samstag, 27. November 2010 17:50:54
Message:
- Even more cleanup
- Fixed FZ title card position
- Special Stage layouts are now uncompressed
Deleted : /s1h/PlaneEd/LevelSelect.bat
Deleted : /s1h/PlaneEd/LevelSelect.txt
Deleted : /s1h/PlaneEd/Sonic 1 Projects
Deleted : /s1h/PlaneEd/SpecialStage1.bat
Deleted : /s1h/PlaneEd/SpecialStage1.txt
Deleted : /s1h/PlaneEd/samples
Deleted : /s1h/PlaneEd/testmap.bin
Deleted : /s1h/PlaneEd/testnem.bin
Deleted : /s1h/PlaneEd/testpal.bin
Modified : /s1h/S1 RAM Locations.asm
Deleted : /s1h/SonMapEd/READ.txt
Deleted : /s1h/SonMapEd/SonMapEdData/sprite_converted.bmp
Deleted : /s1h/SonMapEd/SonMapEdData/sprites_converted.bmp
Deleted : /s1h/SonMapEd/_dlls/LICENSE.HTML
Deleted : /s1h/SonMapEd/_dlls/README.HTML
Deleted : /s1h/SonMapEd/_dlls/VERSION.HTML
Modified : /s1h/_maps/TitleCards.asm
Modified : /s1h/build.bat
Deleted : /s1h/levels/lz2.bin
Deleted : /s1h/misc/sloc_lev.bin
Deleted : /s1h/objpos/blankx.bin
Deleted : /s1h/objpos/lz2.BAK
Deleted : /s1h/objpos/lz2.bin
Deleted : /s1h/pallet/HivePal.exe
Deleted : /s1h/pallet/lz_uwx.bin
Deleted : /s1h/pallet/sonic_ap.bin
Deleted : /s1h/pallet/sonic_grey.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Deleted : /s1h/ss_test_build.bat
Deleted : /s1h/sslay_u
Modified : /s1h/sslayout/1.bin
Modified : /s1h/sslayout/2.bin
Modified : /s1h/sslayout/3.bin
Modified : /s1h/sslayout/4.bin
Modified : /s1h/sslayout/5.bin
Modified : /s1h/sslayout/6.bin
Modified : /s1h/test_build.bat
Modified : /s1h/test_build_soundDriver.bat
↑ rev11
Revision: 11
Author: Selbi
Date: Sonntag, 28. November 2010 02:51:44
Message:
- More cleanup
- Fixed continue screen crap and title cards bugs (which forced me to style it a little different..)
Modified : /ERaZor To-Do List.txt
Modified : /s1h/BankAligner.exe
Deleted : /s1h/SonMapEd/SonMapEdData/mappings_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/status_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/temp.bin
Modified : /s1h/SonMapEd/SonMapEdData/temp_kens_bug_workaround.bin
Modified : /s1h/SonMapEd/SonMapEdData/tiles_0.bin
Modified : /s1h/_maps/TitleCards.asm
Added : /s1h/artnem/ttlcards_continue.bin
Deleted : /s1h/build.bat
Deleted : /s1h/derecmp.exe
Deleted : /s1h/fixheadr.exe
Deleted : /s1h/s1.bin
Deleted : /s1h/s1.txt
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Deleted : /s1h/sound/music91x.bin
Modified : /s1h/test_build.bat
Modified : /s1h/test_build_soundDriver.bat
↑ rev12
Revision: 12
Author: Selbi
Date: Montag, 29. November 2010 20:31:53
Message:
- Even more cleanup
- Translated to-do list (thanks to SonicVaan)
- Removed all that sound driver bullcrap. I'm not gonna waste so much space for a function I will use once in 5 months or something.
Modified : /ERaZor To-Do List.txt
Deleted : /s1h/BankAligner.exe
Deleted : /s1h/Data/editors
Added : /s1h/Data/eni_bg.bin
Added : /s1h/Data/eni_icomap.bin
Deleted : /s1h/Data/fonts.def
Deleted : /s1h/Data/menu
Added : /s1h/Data/nem_font.bin
Added : /s1h/Data/nem_lvlico.bin
Deleted : /s1h/Data/title.pcx
Added : /s1h/Data/unc_pal.bin
Added : /s1h/Data/unc_soncmils.bin
Deleted : /s1h/InfoScreen/InfoScreen_Font2.bin
Deleted : /s1h/InfoScreen/InfoScreen_MapsBG_unc.bin
Deleted : /s1h/PlaneEd
Deleted : /s1h/Screen/ODIGHZ/Chapter 1.png
Deleted : /s1h/Screen/ODIGHZ/Chapter 2.png
Deleted : /s1h/Screen/ODIGHZ/Chapter 3.png
Deleted : /s1h/Screen/The Sega Data Compressor.exe
Deleted : /s1h/Screen/Tools
Deleted : /s1h/Screen/comp.bat
Deleted : /s1h/Screen/derecmp.exe
Deleted : /s1h/SonMapEd/SonMapEd27.png
Deleted : /s1h/SonMapEd/SonMapEd30.png
Added : /s1h/SonMapEd/SonMapEdData/mappings_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/palette_0.bin
Added : /s1h/SonMapEd/SonMapEdData/sprite_converted.bmp
Modified : /s1h/SonMapEd/SonMapEdData/status_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/temp.bin
Modified : /s1h/SonMapEd/SonMapEdData/tiles_0.bin
Deleted : /s1h/_dlls
Modified : /s1h/_maps/ERaZor.asm
Deleted : /s1h/artnem/8x8ghzx.bin
Modified : /s1h/artnem/ERaZor.bin
Deleted : /s1h/misc/lvl_size.bin
Deleted : /s1h/misc/xmenutext.bin
Deleted : /s1h/pallet/Data
Modified : /s1h/s1erz.bin
Modified : /s1h/s2_menu.asm
Modified : /s1h/sonic1.asm
Deleted : /s1h/sound/Driver/S1HLDACBank.bin
Added : /s1h/sound/Driver/S1HLDACBank1.bin
Modified : /s1h/sound/Driver/S1HLDACBank2.bin
Modified : /s1h/sound/Driver/S1HLDACBank3.bin
Modified : /s1h/sound/Driver/S1HLDACBank4.bin
Deleted : /s1h/sound/Driver/as
Deleted : /s1h/sound/Driver/smps.asm
Deleted : /s1h/sound/Driver/smps.h
Deleted : /s1h/sound/Driver/z80.bin
Deleted : /s1h/sound/Driver/z80_S1HL_unc.bin
Deleted : /s1h/sound/music83x.bin
Deleted : /s1h/sound/music99x.bin
Deleted : /s1h/test_build_soundDriver.bat
↑ rev13
Revision: 13
Author: Selbi
Date: Dienstag, 30. November 2010 13:08:57
Message:
First work on Title Screen Banner done.
Modified : /s1h/SonMapEd/SonMapEdData/mappings_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/settings_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/status_0.bin
Modified : /s1h/SonMapEd/SonMapEdData/tiles_0.bin
Modified : /s1h/_inc/Object pointers.asm
Modified : /s1h/_maps/ERaZor.asm
Modified : /s1h/artnem/ERaZor.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev14
Revision: 14
Author: Selbi
Date: Dienstag, 30. November 2010 21:00:24
Message:
- Worked more on the new title screen banner
- Removed SonMapED and did other cleanup
Deleted : /KENS/LICENSE.TXT
Deleted : /KENS/Notice.txt
Deleted : /KENS/README.TXT
Deleted : /KENS/VERSION.TXT
Deleted : /s1h/SonMapEd
Modified : /s1h/_maps/ERaZor.asm
Modified : /s1h/artnem/titlefor.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev15
Revision: 15
Author: Selbi
Date: Mittwoch, 1. Dezember 2010 21:09:39
Message:
- Started to work on overworld level (SYZ1)
- Got rid of more unused switches
Modified : /ERaZor To-Do List.txt
Modified : /s1h/levels/syz1.bin
Modified : /s1h/levels/syzbg.bin
Modified : /s1h/map256/ghz.bin
Modified : /s1h/map256/syz.bin
Modified : /s1h/misc/sloc_lev.asm
Modified : /s1h/objpos/syz1.bin
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev16
Revision: 16
Author: Selbi
Date: Donnerstag, 2. Dezember 2010 18:46:54
Message:
Buzz Bombers are now behind the waterfall section in GHZ1! (This should tell the player that those can't be destroyed.)
Fun-fact: This is the first rev that doesn't involve any kind of cleanup. :V
Modified : /ERaZor To-Do List.txt
Modified : /s1h/S1 RAM Locations.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev17
Revision: 17
Author: Selbi
Date: Freitag, 3. Dezember 2010 22:13:27
Message:
BIG Update:
- Manually remade ERaZor banner (tl;dr, SonMapED is a piece of shit when it comes to importing)
- Options Menu now uses the new font
- Options Menu has a completely new style (including the ERaZor banners)
- Overworld already works pretty well, at least until MZ (look at "ERaZor To-Do List.txt")
- DAC remade for Intro Cutscene music (thanks to DalekSam!)
- Removed Menu 2 (at least temporarily)
And more!
Modified : /ERaZor To-Do List.txt
Modified : /s1h/InfoScreen.asm
Modified : /s1h/OptionsScreen.asm
Modified : /s1h/_maps/ERaZor.asm
Modified : /s1h/artnem/ERaZor.bin
Modified : /s1h/artunc/menutext.bin
Modified : /s1h/levels/syz1.bin
Modified : /s1h/objpos/ghz3.bin
Modified : /s1h/objpos/syz1.bin
Modified : /s1h/pallet/levelsel.bin
Modified : /s1h/pallet/levsel2.bin
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Modified : /s1h/sound/DalekSam/KEN_DAC.asm
↑ rev18
Revision: 18
Author: Selbi
Date: Sonntag, 5. Dezember 2010 17:10:28
Message:
Door Art
Modified : /s1h/artnem/8x8syz.bin
Modified : /s1h/map16/syz.bin
Modified : /s1h/map256/syz.bin
Modified : /s1h/pallet/syz.bin
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev19
Revision: 19
Author: Selbi
Date: Sonntag, 5. Dezember 2010 21:52:15
Message:
- Sound Driver is now uncompressed.
- Updated Overworld:
- Instead of just falling down, rings are now being used.
- You can now go to the options menu by jumping on the spring to the left.
And more. I should write down my changes while I do them so I won't forget everything in the end again. ._.
Added : /Commit Template.txt
Modified : /ERaZor To-Do List.txt
Modified : /s1h/OptionsScreen.asm
Modified : /s1h/S1 RAM Locations.asm
Modified : /s1h/artunc/menutext.bin
Modified : /s1h/levels/syz1.bin
Modified : /s1h/map256/sbz.bin
Modified : /s1h/objpos/syz1.bin
Modified : /s1h/pallet/levelsel.bin
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Added : /s1h/sound/Driver/z80_S1HL.asm
Deleted : /s1h/sound/Driver/z80_S1HL.bin
↑ rev20
Revision: 20
Author: sonicvaan
Date: Montag, 6. Dezember 2010 00:21:40
Message:
Put a collideable object above-right of the option ring, to prevent to pass the ring to get to the top of the level.
Modified : /s1h/objpos/syz1.bin
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
↑ rev21
Revision: 21
Author: Selbi
Date: Montag, 6. Dezember 2010 16:37:32
Message:
- Ring Flash Art is now uncompressed, so we can avoid any lags.
- SRAM support! (I'm not sure if everything works how it should so far, but at least 70% is done)
- Overworld pretty much done. Only thing left are level names to be displayed over each tube.
Deleted : /Commit Template.txt
Deleted : /ERaZor Hacking Contest Template.txt
Deleted : /ERaZor To-Do List.txt
Added : /To-Do List.txt
Modified : /s1h/OptionsScreen.asm
Modified : /s1h/S1 RAM Locations.asm
Added : /s1h/artunc/ringflash.bin
Modified : /s1h/objpos/syz1.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev22
Revision: 22
Author: Selbi
Date: Samstag, 11. Dezember 2010 02:09:04
Message:
- Worked more on SRAM support
- Overworld doors redone once again
- Made spikes bloodier (thanks to Markey!)
- Removed unnecessary .sep files
- Started to combine GHZ1 with GHZ3
- TRIED to fix the screen going too far bug for the crabmeat boss, but shit is fucking with me today...
Modified : /To-Do List.txt
Modified : /s1h/artnem/spikes.bin
Deleted : /s1h/artnem/ssbg1x.bin
Modified : /s1h/collide/syz.bin
Added : /s1h/levels/ghz1.asm
Deleted : /s1h/levels/ghz1.bin
Modified : /s1h/levels/ghz3.bin
Deleted : /s1h/levels/ghz4.bin
Modified : /s1h/map16/syz.bin
Modified : /s1h/map256/ghz.bin
Modified : /s1h/map256/syz.bin
Modified : /s1h/misc/lvl_size.asm
Added : /s1h/objpos/ghz1.asm
Modified : /s1h/objpos/ghz1.bin
Added : /s1h/objpos/ghz3.asm
Modified : /s1h/objpos/syz1.bin
Deleted : /s1h/project/lz1.sep
Deleted : /s1h/project/lz3.sep
Deleted : /s1h/project/mz2.sep
Deleted : /s1h/project/mz3.sep
Deleted : /s1h/project/sbz1.sep
Deleted : /s1h/project/sbz2.sep
Deleted : /s1h/project/sbz3.sep
Deleted : /s1h/project/slz1.sep
Deleted : /s1h/project/slz2.sep
Deleted : /s1h/project/slz3.sep
Deleted : /s1h/project/syz2.sep
Deleted : /s1h/project/syz3.sep
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev23
Revision: 23
Author: Selbi
Date: Samstag, 11. Dezember 2010 18:47:21
Message:
- Removed a FUCKING LOT of unused stuff and reduced ROM size another 200KB! However, I need to restore FZ, because I accidentally removed it... (It might be even more if I'd remove unusued objects and their art...)
- Fixed the crabmeat camera bug. (Well, somehow. I still need to unlock the screen after the boss is defeated.)
- Slightly changed the way, the title card patterns move off (it's now X-styled).
Modified : /To-Do List.txt
Modified : /s1h/Screen/ODIGHZ/ODIGHZ.asm
Deleted : /s1h/_inc/Demo pointers for ending.asm
Modified : /s1h/_inc/Pallet pointers.asm
Modified : /s1h/_inc/Pallet pointers2.asm
Modified : /s1h/_inc/Pallet pointers3.asm
Modified : /s1h/_inc/Pattern load cues.asm
Modified : /s1h/_inc/Special stage layout pointers.asm
Modified : /s1h/_inc/s3_Sonic dynamic pattern load cues.asm
Modified : /s1h/_maps/s3_Sonic.asm
Deleted : /s1h/artnem/8x8slz.bin
Deleted : /s1h/artnem/8x8ts.bin
Deleted : /s1h/artnem/8x8ts1.bin
Deleted : /s1h/artnem/8x8ts2.bin
Added : /s1h/artnem/null.bin
Deleted : /s1h/artnem/slzblock.bin
Deleted : /s1h/artnem/slzcanno.bin
Deleted : /s1h/artnem/slzfan.bin
Deleted : /s1h/artnem/slzpylon.bin
Deleted : /s1h/artnem/slzseesa.bin
Deleted : /s1h/artnem/slzspike.bin
Deleted : /s1h/artnem/slzswing.bin
Deleted : /s1h/artnem/slzwall.bin
Modified : /s1h/artunc/s3_sonic.bin
Deleted : /s1h/artunc/sbzsmoke.bin
Deleted : /s1h/collide/slz.bin
Deleted : /s1h/demodata/e_ghz1.bin
Deleted : /s1h/demodata/e_ghz2.bin
Deleted : /s1h/demodata/e_lz.bin
Deleted : /s1h/demodata/e_mz.bin
Deleted : /s1h/demodata/e_sbz1.bin
Deleted : /s1h/demodata/e_sbz2.bin
Deleted : /s1h/demodata/e_slz.bin
Deleted : /s1h/demodata/e_syz.bin
Deleted : /s1h/levels/lz1.bin
Deleted : /s1h/levels/lz3.bin
Deleted : /s1h/levels/mz2.bin
Deleted : /s1h/levels/mz2bg.bin
Deleted : /s1h/levels/mz3.bin
Deleted : /s1h/levels/mz3bg.bin
Deleted : /s1h/levels/sbz1.bin
Deleted : /s1h/levels/sbz1bg.bin
Deleted : /s1h/levels/sbz2.bin
Deleted : /s1h/levels/sbz2bg.bin
Deleted : /s1h/levels/sbz3.bin
Deleted : /s1h/levels/slz1.bin
Deleted : /s1h/levels/slz2.bin
Deleted : /s1h/levels/slz3.bin
Deleted : /s1h/levels/slzbg.bin
Deleted : /s1h/levels/syz2.bin
Deleted : /s1h/levels/syz3.bin
Deleted : /s1h/map16/slz.bin
Deleted : /s1h/map256/slz.bin
Deleted : /s1h/mapeni/japcreds.bin
Modified : /s1h/misc/lvl_size.asm
Deleted : /s1h/misc/slzssaw1.bin
Deleted : /s1h/misc/slzssaw2.bin
Deleted : /s1h/objpos/blank.bin
Modified : /s1h/objpos/ghz1.asm
Deleted : /s1h/objpos/ghz1.bin
Deleted : /s1h/objpos/ghz3.asm
Deleted : /s1h/objpos/ghz4.bin
Deleted : /s1h/objpos/lz1.bin
Deleted : /s1h/objpos/lz1pf1.bin
Deleted : /s1h/objpos/lz1pf2.bin
Deleted : /s1h/objpos/lz3.bin
Deleted : /s1h/objpos/lz3pf1.bin
Deleted : /s1h/objpos/lz3pf2.bin
Deleted : /s1h/objpos/mz2.bin
Deleted : /s1h/objpos/mz3.bin
Deleted : /s1h/objpos/sbz1.bin
Deleted : /s1h/objpos/sbz1pf1.bin
Deleted : /s1h/objpos/sbz1pf2.bin
Deleted : /s1h/objpos/sbz1pf3.bin
Deleted : /s1h/objpos/sbz1pf4.bin
Deleted : /s1h/objpos/sbz1pf5.bin
Deleted : /s1h/objpos/sbz1pf6.bin
Deleted : /s1h/objpos/sbz2.bin
Deleted : /s1h/objpos/sbz3.bin
Deleted : /s1h/objpos/slz1.bin
Deleted : /s1h/objpos/slz2.bin
Deleted : /s1h/objpos/slz3.bin
Deleted : /s1h/objpos/syz2.bin
Deleted : /s1h/objpos/syz3.bin
Deleted : /s1h/pallet/c_sbz3_w.bin
Deleted : /s1h/pallet/c_slz.bin
Deleted : /s1h/pallet/levsel2.bin
Deleted : /s1h/pallet/lz.bin
Deleted : /s1h/pallet/lz3.bin
Deleted : /s1h/pallet/lz_uw.bin
Deleted : /s1h/pallet/lz_uw3.bin
Deleted : /s1h/pallet/mz2.bin
Deleted : /s1h/pallet/mz3.bin
Added : /s1h/pallet/null.bin
Deleted : /s1h/pallet/sbz_a3uw.bin
Deleted : /s1h/pallet/sbz_act1.bin
Deleted : /s1h/pallet/sbz_act2.bin
Deleted : /s1h/pallet/sbz_act3.bin
Deleted : /s1h/pallet/slz.bin
Deleted : /s1h/pallet/slz2.bin
Deleted : /s1h/pallet/slz3.bin
Deleted : /s1h/pallet/son_sbzu.bin
Deleted : /s1h/pallet/ssresult.bin
Deleted : /s1h/pallet/syz2.bin
Deleted : /s1h/pallet/syz3.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Modified : /s1h/sound/Driver/z80_S1HL.asm
Modified : /s1h/sslayout/1.bin
Deleted : /s1h/sslayout/4.bin
Deleted : /s1h/sslayout/5.bin
Deleted : /s1h/sslayout/6.bin
↑ rev24
Revision: 24
Author: Selbi
Date: Montag, 13. Dezember 2010 19:36:52
Message:
- Re-arranged the order of info screen, chapter screen and buzz bomber cut scene (e.g. go right to cut scene after title screen if there's no SRAM, otherwise display chapter and go to level). Needs to be worked on though!
- Completely removed Level Select.
- Restored FZ.
- Restored LZ palette.
- Removed GHZ3 from overworld and replaced it with a ring, that let's you see the intro cut scene again.
- Removed Act Number on SYZ title card.
- Screen is now being unlocked after defeating crabmeat boss (i.e. combination of GHz 1 and 3 almost done.)
Modified : /
Modified : /To-Do List.txt
Modified : /s1h
Deleted : /s1h/Data
Modified : /s1h/InfoScreen.asm
Modified : /s1h/OptionsScreen.asm
Modified : /s1h/S1 RAM Locations.asm
Modified : /s1h/Screen/ODIGHZ/ODIGHZ.asm
Modified : /s1h/_inc/Pallet pointers.asm
Modified : /s1h/_inc/Pallet pointers2.asm
Modified : /s1h/_inc/Pallet pointers3.asm
Modified : /s1h/_inc/Special stage layout pointers.asm
Added : /s1h/levels/sbz2.bin
Added : /s1h/levels/sbz2bg.bin
Modified : /s1h/levels/syz1.bin
Modified : /s1h/map256/syz.bin
Deleted : /s1h/misc/lvl_ord.asm
Deleted : /s1h/misc/lvl_ord.bin
Modified : /s1h/objpos/ghz1.asm
Modified : /s1h/objpos/syz1.bin
Added : /s1h/pallet/fz.bin
Modified : /s1h/pallet/lz_uw2.bin
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Deleted : /s1h/s2_menu.asm
Modified : /s1h/sonic1.asm
Deleted : /s1h/sslayout/2.bin
Deleted : /s1h/sslayout/3.bin
↑ rev25
Revision: 25
Author: Selbi
Date: Mittwoch, 15. Dezember 2010 19:11:18
Message:
- Fixed overworld rings not doing anything.
- Totally rewrote the Options Screen code for displaying the text. However, I had to remove the build-up-sequence as well, which needs to be recoded now.
- Fixed background disappearing bug in the GHZ part of NHZ. Boss needs to be fixed though.
- Removed GHZ3 files.
Modified : /To-Do List.txt
Added : /s1h/InfoScreen/Options_TextArt.bin
Modified : /s1h/OptionsScreen.asm
Deleted : /s1h/levels/ghz3.bin
Added : /s1h/levels/ghzbg.asm
Deleted : /s1h/levels/ghzbg.bin
Deleted : /s1h/objpos/ghz3.bin
Modified : /s1h/objpos/syz1.bin
Deleted : /s1h/project/ghz3.sep
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev26
Revision: 26
Author: Selbi
Date: Donnerstag, 16. Dezember 2010 22:49:08
Message:
- GHZ 1 and 3 combination is 100% done!!! The only thing I could do is to add a lamppost after the crabmeat. Tell me if I should do that!
- Worked more on Options Screen recoding. But basically only the header and the "EXIT" text is done.
- Level Music is now more organized (See "misc\musiclist.asm").
- The "wrong music after death" bug is FINALLY gone!
Modified : /To-Do List.txt
Modified : /s1h/OptionsScreen.asm
Modified : /s1h/levels/ghz1.asm
Modified : /s1h/levels/ghzbg.asm
Modified : /s1h/misc/lvl_size.asm
Added : /s1h/misc/musiclist.asm
Deleted : /s1h/misc/muslist1.bin
Deleted : /s1h/misc/muslist2.bin
Deleted : /s1h/misc/muslist3.bin
Deleted : /s1h/misc/muslist4.bin
Modified : /s1h/objpos/ghz1.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev27
Revision: 27
Author: Selbi
Date: Sonntag, 19. Dezember 2010 16:01:22
Message:
- Recoding of Options Menu is done!
- Set time limit for title screen display time.
- Fixed menutext.bin font (removed ugly pixels).
- Did something with "PRESS START BUTTON"...
Modified : /To-Do List.txt
Modified : /s1h/InfoScreen/Options_TextArt.bin
Modified : /s1h/OptionsScreen.asm
Modified : /s1h/_anim/obj0F.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev28
Revision: 28
Author: Selbi
Date: Dienstag, 21. Dezember 2010 20:51:36
Message:
- Fixed a really bad bug in the options screen... :V
- If you can avoid the rings in SYZ, you won't die anymore because of the boundary bottom. (Thanks to Erex for reporting!)
- Fixed the doors not opening bug.
- FINALLY set up chapter screen 2 and 3 (when entering the rings for MZ or LZ the first time).
- All new screen modes are now in the same folder ("Screens").
Modified : /To-Do List.txt
Deleted : /s1h/InfoScreen
Deleted : /s1h/InfoScreen.asm
Deleted : /s1h/OptionsScreen.asm
Modified : /s1h/S1 RAM Locations.asm
Deleted : /s1h/Screen
Modified : /s1h/levels/syz1.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev29
Revision: 29
Author: Selbi
Date: Mittwoch, 22. Dezember 2010 00:45:46
Message:
He ignored the "Screens" folder................
Added : /s1h/Screens
Added : /s1h/Screens/ChapterScreens
Added : /s1h/Screens/ChapterScreens/Chapters.asm
Added : /s1h/Screens/ChapterScreens/Maps_Chapter1.bin
Added : /s1h/Screens/ChapterScreens/Maps_Chapter2.bin
Added : /s1h/Screens/ChapterScreens/Maps_Chapter3.bin
Added : /s1h/Screens/ChapterScreens/Palette_Chapter1.bin
Added : /s1h/Screens/ChapterScreens/Palette_Chapter2.bin
Added : /s1h/Screens/ChapterScreens/Palette_Chapter3.bin
Added : /s1h/Screens/ChapterScreens/Tiles_Chapter1.bin
Added : /s1h/Screens/ChapterScreens/Tiles_Chapter2.bin
Added : /s1h/Screens/ChapterScreens/Tiles_Chapter3.bin
Added : /s1h/Screens/InfoScreen
Added : /s1h/Screens/InfoScreen/InfoScreen.asm
Added : /s1h/Screens/InfoScreen/InfoScreen_ArtBG.bin
Added : /s1h/Screens/InfoScreen/InfoScreen_Font.bin
Added : /s1h/Screens/InfoScreen/InfoScreen_MapsBG.bin
Added : /s1h/Screens/InfoScreen/InfoScreen_Pal.bin
Added : /s1h/Screens/OptionsScreen
Added : /s1h/Screens/OptionsScreen/OptionsScreen.asm
Added : /s1h/Screens/OptionsScreen/Options_TextArt.bin
Added : /s1h/Screens/SelbiSplash
Added : /s1h/Screens/SelbiSplash/Maps_NoPRESENTS.bin
Added : /s1h/Screens/SelbiSplash/Maps_WithPRESENTS.bin
Added : /s1h/Screens/SelbiSplash/Palette.bin
Added : /s1h/Screens/SelbiSplash/SelbiSplash.asm
Added : /s1h/Screens/SelbiSplash/Tiles.bin
↑ rev30
Revision: 30
Author: Selbi
Date: Donnerstag, 23. Dezember 2010 22:12:32
Message:
- Added Sound Test in options screen. (Because I wasn't able to make a proper $ yet, I used an S...)
- Sound $DA to $DF are now "null" sounds. They don't do anything when you play them. Used to avoid ear raping PSG noises.
- Rewrote a few textes for Info Screen and implented them.
- After beating the FZ boss, you no longer directly get to the ending sequence, but you need to go all the way to the ring.
Modified : /To-Do List.txt
Modified : /s1h/Screens/InfoScreen/InfoScreen.asm
Modified : /s1h/Screens/OptionsScreen/OptionsScreen.asm
Modified : /s1h/Screens/OptionsScreen/Options_TextArt.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Added : /s1h/sound/soundD5.bin
Modified : /s1h/sound/soundD6.bin
Added : /s1h/sound/soundNULL.bin
Modified : /s1h/test_build.bat
↑ rev31
Revision: 31
Author: Selbi
Date: Samstag, 25. Dezember 2010 21:43:34
Message:
- Set horizontal boundary for SYZ.
- After the chapters screen, you see a tiny blue frame, which has now been fixed.
- Fixed the end of LZ.
- Worked on the special stage again.
- Fixed SRAM compatibility problems with Kega Fusion.
And more.
Modified : /To-Do List.txt
Modified : /s1h/S1 RAM Locations.asm
Modified : /s1h/Screens/ChapterScreens/Chapters.asm
Modified : /s1h/Screens/InfoScreen/InfoScreen.asm
Modified : /s1h/levels/lz2.asm
Modified : /s1h/misc/lvl_size.asm
Added : /s1h/misc/sloc_ss.asm
Deleted : /s1h/misc/sloc_ss.bin
Modified : /s1h/objpos/lz2.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Modified : /s1h/sslayout
Modified : /s1h/sslayout/1.bin
↑ rev32
Revision: 32
Author: Selbi
Date: Dienstag, 28. Dezember 2010 16:14:22
Message:
- Removed rings from special stage (this completely removed the lag with loading the blocks!) and worked a little on it again.
- Added a title card to special stage.
- Removed that music delay after for the ending sequence (thanks to Markey).
Modified : /Credits.txt
Modified : /To-Do List.txt
Modified : /s1h/_inc/Pattern load cues.asm
Modified : /s1h/_maps/TitleCards.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Modified : /s1h/sslayout/1.bin
↑ rev33
Revision: 33
Author: Selbi
Date: Mittwoch, 29. Dezember 2010 18:11:54
Message:
- Implented signs in SYZ!
- Now only using one palette pointer list again. The tiny amount of acts I'm using made this possible.
- Removed slow-motion option. Pressing A while the game is paused brings you back to SYZ.
- Fixed "giant rings disappear after exiting special stage"-bug (thanks to DalekSam for reporting).
Modified : /To-Do List.txt
Modified : /s1h/_inc/Object pointers.asm
Modified : /s1h/_inc/Pallet pointers.asm
Deleted : /s1h/_inc/Pallet pointers2.asm
Deleted : /s1h/_inc/Pallet pointers3.asm
Modified : /s1h/_inc/Pattern load cues.asm
Added : /s1h/_maps/LevelSigns.asm
Modified : /s1h/_maps/TitleCards.asm
Added : /s1h/artnem/LevelSigns.bin
Modified : /s1h/objpos/syz1.bin
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev34
Revision: 34
Author: Selbi
Date: Freitag, 31. Dezember 2010 22:51:52
Message:
- Info Screen textes are now perfectly centered! (With help by Markey)
- Header in options menu now really says "OPTIONS MENU".
- Hopefully REALLY fixed the SRAM issues with Kega now.
Last rev of 2010!
Modified : /s1h/Screens/InfoScreen/InfoScreen.asm
Modified : /s1h/Screens/OptionsScreen/OptionsScreen.asm
Modified : /s1h/_inc/Pallet pointers.asm
Modified : /s1h/levels/mz1bg.bin
Modified : /s1h/misc/lvl_size.asm
Modified : /s1h/misc/sloc_lev.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev35
Revision: 35
Author: Selbi
Date: Montag, 3. Januar 2011 19:44:39
Message:
- Reverted my shitty idea of replacing all bsr's with jsr's.
- Changed the "2010" into "2011" on the title screen.
- Crabmeat boss is now being loaded as a level event, not as part of the normal layout.
- After the crabmeat boss, you'll see a title card saying "Green Hill Place, Act 2".
- Dying in the Green Hill part of Night Hill now displays the correct title card. In other words, it's close to be 100% perfect!
- No more animals from badniks.
- Set an upper boundary in the GHZ levels, so you can't go over stuff with the inhuman mode.
- Modifyed the ending sequence a bit...
- ...and the special stage as well.
Modified : /s1h/Screens/InfoScreen/InfoScreen.asm
Modified : /s1h/Screens/OptionsScreen/OptionsScreen.asm
Modified : /s1h/_inc/Pattern load cues.asm
Modified : /s1h/_maps/TitleCards.asm
Modified : /s1h/artnem/titlefor.bin
Modified : /s1h/levels/ending.bin
Modified : /s1h/map256/ghz_end.bin
Modified : /s1h/misc/lvl_size.asm
Modified : /s1h/misc/musiclist.asm
Modified : /s1h/misc/sloc_lev.asm
Modified : /s1h/misc/sloc_ss.asm
Modified : /s1h/objpos/ending.bin
Modified : /s1h/objpos/ghz1.asm
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
Modified : /s1h/sslayout
Modified : /s1h/sslayout/1.bin
↑ rev36
Revision: 36
Author: sonicvaan
Date: Freitag, 7. Januar 2011 22:38:53
Message:
At the beginning, there was a harmful object missing in the lava, there were 2 unused ring monitors somewhere in a wall and I placed a block near the ending, that prevents that screen locking, in which you'd get stuck
Modified : /s1h/levels/mz1bg.bin
Modified : /s1h/objpos/mz1.bin
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
↑ rev37
Revision: 37
Author: Selbi
Date: Samstag, 15. Januar 2011 18:01:49
Message:
- Started to work on chapter screens, but yet the game only gets stuck.
- Removed the S from the options sound test and canceled the idea of putting a $ there.
Modified : /
Modified : /To-Do List.txt
Added : /s1h/Screens/ChapterScreens/ChapterFiles
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Maps_Chapter1.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Palette_Chapter1.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Tiles_Chapter1.bin
Modified : /s1h/Screens/ChapterScreens/Chapters.asm
Deleted : /s1h/Screens/ChapterScreens/Maps_Chapter1.bin
Deleted : /s1h/Screens/ChapterScreens/Maps_Chapter2.bin
Deleted : /s1h/Screens/ChapterScreens/Maps_Chapter3.bin
Added : /s1h/Screens/ChapterScreens/Maps_ChapterHeader.bin
Deleted : /s1h/Screens/ChapterScreens/Palette_Chapter1.bin
Deleted : /s1h/Screens/ChapterScreens/Palette_Chapter2.bin
Deleted : /s1h/Screens/ChapterScreens/Palette_Chapter3.bin
Added : /s1h/Screens/ChapterScreens/Palette_ChapterHeader.bin
Deleted : /s1h/Screens/ChapterScreens/Tiles_Chapter1.bin
Deleted : /s1h/Screens/ChapterScreens/Tiles_Chapter2.bin
Deleted : /s1h/Screens/ChapterScreens/Tiles_Chapter3.bin
Added : /s1h/Screens/ChapterScreens/Tiles_ChapterHeader.bin
Modified : /s1h/Screens/OptionsScreen/OptionsScreen.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev38
Revision: 38
Author: Selbi
Date: Sonntag, 30. Januar 2011 18:34:07
Message:
- New chapter screens 95% done! The only thing left are the chapter numbers (actually, I already started with them, but for some reason they don't show up >_>).
Added : /s1h/Screens/ChapterScreens/Art_Numbers.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Maps_Chapter2.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Maps_Chapter3.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Maps_Chapter4.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Maps_Chapter5.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Maps_OHDIGHZ.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Palette_Chapter2.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Palette_Chapter3.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Palette_Chapter4.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Palette_Chapter5.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Palette_OHDIGHZ.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Tiles_Chapter2.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Tiles_Chapter3.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Tiles_Chapter4.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Tiles_Chapter5.bin
Added : /s1h/Screens/ChapterScreens/ChapterFiles/Tiles_OHDIGHZ.bin
Modified : /s1h/Screens/ChapterScreens/Chapters.asm
Deleted : /s1h/misc/musiclist.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev39
Revision: 39
Author: Selbi
Date: Dienstag, 1. Februar 2011 16:24:02
Message:
- FINIFUCKINGSHED THE CHAPTERS SCREEN!!!!!!!!!!!!!!!1111111111
- Fixed more SRAM problems with Fusion. -._-.
Modified : /s1h/Screens/ChapterScreens/Art_Numbers.bin
Modified : /s1h/Screens/ChapterScreens/Chapters.asm
Added : /s1h/Screens/ChapterScreens/Maps_Numbers.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev40
Revision: 40
Author: sonicvaan
Date: Sonntag, 6. Februar 2011 17:25:27
Message:
palettes and shit
Modified : /s1h/pallet/mz.bin
Modified : /s1h/s1erz.bin
↑ rev41
Revision: 41
Author: Selbi
Date: Freitag, 18. Februar 2011 20:47:39
Message:
- Started to work the the Hard Part Skipper. To-do:
- Find the best spot to put it in LZ.
- Find art for it!
- MZ now looks the way it always should! (Thanks for trying though, SonicVaan.)
- Made GHZ and LZ editable in SonED2 again (somewhat, GHZ's level layout is being gay on SonED).
Modified : /To-Do List.txt
Modified : /s1h/Screens/OptionsScreen/OptionsScreen.asm
Added : /s1h/_maps/obj06.asm
Added : /s1h/levels/ghz1.bin
Deleted : /s1h/levels/ghzbg.asm
Added : /s1h/levels/ghzbg.bin
Deleted : /s1h/levels/lz2.asm
Added : /s1h/levels/lz2.bin
Modified : /s1h/map256/mz.bin
Deleted : /s1h/objpos/ghz1.asm
Added : /s1h/objpos/ghz1.bin
Deleted : /s1h/objpos/lz2.asm
Added : /s1h/objpos/lz2.bin
Modified : /s1h/objpos/mz1.bin
Modified : /s1h/pallet/mz.bin
Modified : /s1h/project/ghz1.sep
Modified : /s1h/project/lz2.sep
Modified : /s1h/project/temp.dat
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev42
Revision: 42
Author: Selbi
Date: Dienstag, 22. Februar 2011 18:09:47
Message:
New Credits, thanks to Markey! It's based off the JC one (which is mainly due to the font still being the same; gotta change that), but it's acting much different.
Deleted : /Credits.txt
Modified : /To-Do List.txt
Added : /s1h/Credits
Added : /s1h/Credits/Art.bin
Added : /s1h/Credits/Credits.asm
Added : /s1h/Credits/Maps.asm
Modified : /s1h/s1erz.bin
Modified : /s1h/sonic1.asm
↑ rev43
Revision: 43
Author: Selbi
Date: Donnerstag, 24. Februar 2011 21:51:18
Message:
- Removed SonED2 and put everything one directory backwards. I won't stop squeezing every every unnecessary file out of this disassembly before the last one is gone. =P
- Fixed Choppers and Buzz Bombers not doing their explosions.
- Added a totally unnecessary palette fading in effect for the Sega Screen.
- Did story textes for MZ and LZ.
Modified : /
Added : /ASM68K.EXE
Added : /Credits
Added : /Credits/Art.bin
Added : /Credits/Credits.asm
Added : /Credits/Maps.asm
Added : /S1 RAM Locations.asm
Added : /Screens
Added : /Screens/ChapterScreens
Added : /Screens/ChapterScreens/Art_Numbers.bin
Added : /Screens/ChapterScreens/ChapterFiles
Added : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter1.bin
Added : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter2.bin
Added : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter3.bin
Added : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter4.bin
Added : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter5.bin
Added : /Screens/ChapterScreens/ChapterFiles/Maps_OHDIGHZ.bin
Added : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter1.bin
Added : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter2.bin
Added : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter3.bin
Added : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter4.bin
Added : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter5.bin
Added : /Screens/ChapterScreens/ChapterFiles/Palette_OHDIGHZ.bin
Added : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter1.bin
Added : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter2.bin
Added : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter3.bin
Added : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter4.bin
Added : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter5.bin
Added : /Screens/ChapterScreens/ChapterFiles/Tiles_OHDIGHZ.bin
Added : /Screens/ChapterScreens/Chapters.asm
Added : /Screens/ChapterScreens/Maps_ChapterHeader.bin
Added : /Screens/ChapterScreens/Maps_Numbers.asm
Added : /Screens/ChapterScreens/Palette_ChapterHeader.bin
Added : /Screens/ChapterScreens/Tiles_ChapterHeader.bin
Added : /Screens/InfoScreen
Added : /Screens/InfoScreen/InfoScreen.asm
Added : /Screens/InfoScreen/InfoScreen_ArtBG.bin
Added : /Screens/InfoScreen/InfoScreen_Font.bin
Added : /Screens/InfoScreen/InfoScreen_MapsBG.bin
Added : /Screens/InfoScreen/InfoScreen_Pal.bin
Added : /Screens/OptionsScreen
Added : /Screens/OptionsScreen/OptionsScreen.asm
Added : /Screens/OptionsScreen/Options_TextArt.bin
Added : /Screens/SelbiSplash
Added : /Screens/SelbiSplash/Maps_NoPRESENTS.bin
Added : /Screens/SelbiSplash/Maps_WithPRESENTS.bin
Added : /Screens/SelbiSplash/Palette.bin
Added : /Screens/SelbiSplash/SelbiSplash.asm
Added : /Screens/SelbiSplash/Tiles.bin
Added : /_anim
Added : /_anim/Eggman.asm
Added : /_anim/Sonic.asm
Added : /_anim/obj08.asm
Added : /_anim/obj0A.asm
Added : /_anim/obj0C.asm
Added : /_anim/obj0D.asm
Added : /_anim/obj0E.asm
Added : /_anim/obj0F.asm
Added : /_anim/obj14.asm
Added : /_anim/obj16.asm
Added : /_anim/obj1E.asm
Added : /_anim/obj1F.asm
Added : /_anim/obj22.asm
Added : /_anim/obj23.asm
Added : /_anim/obj25.asm
Added : /_anim/obj26.asm
Added : /_anim/obj2A.asm
Added : /_anim/obj2B.asm
Added : /_anim/obj2C.asm
Added : /_anim/obj2D.asm
Added : /_anim/obj35.asm
Added : /_anim/obj38.asm
Added : /_anim/obj3E.asm
Added : /_anim/obj40.asm
Added : /_anim/obj41.asm
Added : /_anim/obj42.asm
Added : /_anim/obj43.asm
Added : /_anim/obj47.asm
Added : /_anim/obj4A.asm
Added : /_anim/obj4C.asm
Added : /_anim/obj4E.asm
Added : /_anim/obj50.asm
Added : /_anim/obj55.asm
Added : /_anim/obj5F.asm
Added : /_anim/obj60.asm
Added : /_anim/obj64.asm
Added : /_anim/obj65.asm
Added : /_anim/obj69.asm
Added : /_anim/obj6C.asm
Added : /_anim/obj6D.asm
Added : /_anim/obj6E.asm
Added : /_anim/obj6F.asm
Added : /_anim/obj78.asm
Added : /_anim/obj81.asm
Added : /_anim/obj82.asm
Added : /_anim/obj85.asm
Added : /_anim/obj86.asm
Added : /_anim/obj86a.asm
Added : /_anim/obj87.asm
Added : /_anim/obj8B.asm
Added : /_anim/s3_Sonic.asm
Added : /_inc
Added : /_inc/Collision index pointers.asm
Added : /_inc/Debug list - Ending and SS.asm
Added : /_inc/Debug list - GHZ.asm
Added : /_inc/Debug list - LZ.asm
Added : /_inc/Debug list - MZ.asm
Added : /_inc/Debug list - SBZ.asm
Added : /_inc/Debug list - SLZ.asm
Added : /_inc/Debug list - SYZ.asm
Added : /_inc/Debug list pointers.asm
Added : /_inc/Demo pointers for intro.asm
Added : /_inc/Main level load blocks.asm
Added : /_inc/Object pointers.asm
Added : /_inc/Pallet pointers.asm
Added : /_inc/Pattern load cues.asm
Added : /_inc/SBZ pallet script 1.asm
Added : /_inc/SBZ pallet script 2.asm
Added : /_inc/Sonic dynamic pattern load cues.asm
Added : /_inc/Special stage layout pointers.asm
Added : /_inc/Special stage mappings and VRAM pointers.asm
Added : /_inc/s3_Sonic dynamic pattern load cues.asm
Added : /_maps
Added : /_maps/Boss items.asm
Added : /_maps/ERaZor.asm
Added : /_maps/Eggman.asm
Added : /_maps/Eggman2.asm
Added : /_maps/FZ boss.asm
Added : /_maps/LevelSigns.asm
Added : /_maps/Maps_DEMO.asm
Added : /_maps/SSDOWNblock.asm
Added : /_maps/SSRblock.asm
Added : /_maps/SSUPblock.asm
Added : /_maps/SSglassblock.asm
Added : /_maps/SSwalls.asm
Added : /_maps/Shadow.asm
Added : /_maps/Sonic.asm
Added : /_maps/TitleCards.asm
Added : /_maps/obj06.asm
Added : /_maps/obj08.asm
Added : /_maps/obj0A.asm
Added : /_maps/obj0B.asm
Added : /_maps/obj0C.asm
Added : /_maps/obj0D.asm
Added : /_maps/obj0E.asm
Added : /_maps/obj0F.asm
Added : /_maps/obj11.asm
Added : /_maps/obj12.asm
Added : /_maps/obj14.asm
Added : /_maps/obj15ghz.asm
Added : /_maps/obj15sbz.asm
Added : /_maps/obj15slz.asm
Added : /_maps/obj16.asm
Added : /_maps/obj17.asm
Added : /_maps/obj18ghz.asm
Added : /_maps/obj18lz.asm
Added : /_maps/obj18slz.asm
Added : /_maps/obj18syz.asm
Added : /_maps/obj18x.asm
Added : /_maps/obj1A.asm
Added : /_maps/obj1B.asm
Added : /_maps/obj1C.asm
Added : /_maps/obj1D.asm
Added : /_maps/obj1E.asm
Added : /_maps/obj1F.asm
Added : /_maps/obj21.asm
Added : /_maps/obj21s.asm
Added : /_maps/obj22.asm
Added : /_maps/obj23.asm
Added : /_maps/obj24.asm
Added : /_maps/obj25.asm
Added : /_maps/obj26.asm
Added : /_maps/obj26_nop.asm
Added : /_maps/obj27.asm
Added : /_maps/obj28.asm
Added : /_maps/obj28a.asm
Added : /_maps/obj28b.asm
Added : /_maps/obj29.asm
Added : /_maps/obj2A.asm
Added : /_maps/obj2B.asm
Added : /_maps/obj2C.asm
Added : /_maps/obj2D.asm
Added : /_maps/obj2F.asm
Added : /_maps/obj30.asm
Added : /_maps/obj31.asm
Added : /_maps/obj32.asm
Added : /_maps/obj33.asm
Added : /_maps/obj36.asm
Added : /_maps/obj38.asm
Added : /_maps/obj39.asm
Added : /_maps/obj3B.asm
Added : /_maps/obj3C.asm
Added : /_maps/obj3E.asm
Added : /_maps/obj3F.asm
Added : /_maps/obj40.asm
Added : /_maps/obj41.asm
Added : /_maps/obj42.asm
Added : /_maps/obj43.asm
Added : /_maps/obj44.asm
Added : /_maps/obj45.asm
Added : /_maps/obj46.asm
Added : /_maps/obj47.asm
Added : /_maps/obj48.asm
Added : /_maps/obj4A.asm
Added : /_maps/obj4B.asm
Added : /_maps/obj4C.asm
Added : /_maps/obj4E.asm
Added : /_maps/obj50.asm
Added : /_maps/obj51.asm
Added : /_maps/obj52lz.asm
Added : /_maps/obj52mz.asm
Added : /_maps/obj53.asm
Added : /_maps/obj54.asm
Added : /_maps/obj55.asm
Added : /_maps/obj56.asm
Added : /_maps/obj57lz.asm
Added : /_maps/obj57syz.asm
Added : /_maps/obj59.asm
Added : /_maps/obj5A.asm
Added : /_maps/obj5B.asm
Added : /_maps/obj5C.asm
Added : /_maps/obj5D.asm
Added : /_maps/obj5E.asm
Added : /_maps/obj5Eballs.asm
Added : /_maps/obj5F.asm
Added : /_maps/obj60.asm
Added : /_maps/obj61.asm
Added : /_maps/obj62.asm
Added : /_maps/obj63.asm
Added : /_maps/obj64.asm
Added : /_maps/obj65.asm
Added : /_maps/obj66.asm
Added : /_maps/obj67.asm
Added : /_maps/obj69.asm
Added : /_maps/obj69a.asm
Added : /_maps/obj6A.asm
Added : /_maps/obj6B.asm
Added : /_maps/obj6C.asm
Added : /_maps/obj6D.asm
Added : /_maps/obj6E.asm
Added : /_maps/obj70.asm
Added : /_maps/obj71.asm
Added : /_maps/obj76.asm
Added : /_maps/obj78.asm
Added : /_maps/obj79.asm
Added : /_maps/obj7B.asm
Added : /_maps/obj7C.asm
Added : /_maps/obj7D.asm
Added : /_maps/obj7F.asm
Added : /_maps/obj80.asm
Added : /_maps/obj82.asm
Added : /_maps/obj83.asm
Added : /_maps/obj84.asm
Added : /_maps/obj86.asm
Added : /_maps/obj86a.asm
Added : /_maps/obj87.asm
Added : /_maps/obj88.asm
Added : /_maps/obj89.asm
Added : /_maps/obj8A.asm
Added : /_maps/obj8B.asm
Added : /_maps/s3_Sonic.asm
Added : /artkos
Added : /artkos/flowers.bin
Added : /artnem
Added : /artnem/8x8ghz.bin
Added : /artnem/8x8ghz1.bin
Added : /artnem/8x8ghz2.bin
Added : /artnem/8x8lz.bin
Added : /artnem/8x8mz.bin
Added : /artnem/8x8sbz.bin
Added : /artnem/8x8syz.bin
Added : /artnem/8x8title.bin
Added : /artnem/Art_DEMO.bin
Added : /artnem/ERaZor.bin
Added : /artnem/LevelSigns.bin
Added : /artnem/ballhog.bin
Added : /artnem/basaran.bin
Added : /artnem/blackbrd.bin
Added : /artnem/bomb.bin
Added : /artnem/bonus.bin
Added : /artnem/bossflam.bin
Added : /artnem/bossmain.bin
Added : /artnem/bossxtra.bin
Added : /artnem/burrobot.bin
Added : /artnem/buzzbomb.bin
Added : /artnem/caterkil.bin
Added : /artnem/chicken.bin
Added : /artnem/chopper.bin
Added : /artnem/cntother.bin
Added : /artnem/cntsonic.bin
Added : /artnem/crabmeat.bin
Added : /artnem/credits.bin
Added : /artnem/endemera.bin
Added : /artnem/endflowe.bin
Added : /artnem/endsonic.bin
Added : /artnem/endtext.bin
Added : /artnem/explosio.bin
Added : /artnem/flicky.bin
Added : /artnem/fzboss.bin
Added : /artnem/fzboss2.bin
Added : /artnem/gameover.bin
Added : /artnem/ghzball.bin
Added : /artnem/ghzbridg.bin
Added : /artnem/ghzlog.bin
Added : /artnem/ghzrock.bin
Added : /artnem/ghzstalk.bin
Added : /artnem/ghzswing.bin
Added : /artnem/ghzwall1.bin
Added : /artnem/ghzwall2.bin
Added : /artnem/hud.bin
Added : /artnem/invstars.bin
Added : /artnem/japcreds.bin
Added : /artnem/jaws.bin
Added : /artnem/lamppost.bin
Added : /artnem/lifeicon.bin
Added : /artnem/lifeiconcrazy.bin
Added : /artnem/lightning.bin
Added : /artnem/lzblock1.bin
Added : /artnem/lzblock2.bin
Added : /artnem/lzblock3.bin
Added : /artnem/lzbubble.bin
Added : /artnem/lzbubbles.bin
Added : /artnem/lzcork.bin
Added : /artnem/lzflapdo.bin
Added : /artnem/lzgargoy.bin
Added : /artnem/lzharpoo.bin
Added : /artnem/lzhdoor.bin
Added : /artnem/lzpole.bin
Added : /artnem/lzptform.bin
Added : /artnem/lzspball.bin
Added : /artnem/lzsplash.bin
Added : /artnem/lzvdoor.bin
Added : /artnem/lzwater.bin
Added : /artnem/lzwheel.bin
Added : /artnem/monitors.bin
Added : /artnem/motobug.bin
Added : /artnem/mzblock.bin
Added : /artnem/mzfire.bin
Added : /artnem/mzglassy.bin
Added : /artnem/mzlava.bin
Added : /artnem/mzmetal.bin
Added : /artnem/mzswitch.bin
Added : /artnem/newtron.bin
Added : /artnem/null.bin
Added : /artnem/orbinaut.bin
Added : /artnem/pig.bin
Added : /artnem/points.bin
Added : /artnem/prison.bin
Added : /artnem/rabbit.bin
Added : /artnem/rings.bin
Added : /artnem/rngflash.bin
Added : /artnem/roller.bin
Added : /artnem/sbz2boss.bin
Added : /artnem/sbzcutte.bin
Added : /artnem/sbzflame.bin
Added : /artnem/sbzfloor.bin
Added : /artnem/sbzgirde.bin
Added : /artnem/sbzhdoor.bin
Added : /artnem/sbzpform.bin
Added : /artnem/sbzshock.bin
Added : /artnem/sbzslide.bin
Added : /artnem/sbzstomp.bin
Added : /artnem/sbztrapd.bin
Added : /artnem/sbzvanis.bin
Added : /artnem/sbzvdoor.bin
Added : /artnem/sbzwhee1.bin
Added : /artnem/sbzwhee2.bin
Added : /artnem/seal.bin
Added : /artnem/segalogo.bin
Added : /artnem/sgmc.bin
Added : /artnem/shadow.bin
Added : /artnem/shield.bin
Added : /artnem/signpost.bin
Added : /artnem/spikes.bin
Added : /artnem/splats.bin
Added : /artnem/springh.bin
Added : /artnem/springv.bin
Added : /artnem/squirrel.bin
Added : /artnem/ss1up.bin
Added : /artnem/ssbg1.bin
Added : /artnem/ssbg2.bin
Added : /artnem/ssemeral.bin
Added : /artnem/ssemstar.bin
Added : /artnem/ssghost.bin
Added : /artnem/ssglass.bin
Added : /artnem/ssgoal.bin
Added : /artnem/ssr.bin
Added : /artnem/ssredwhi.bin
Added : /artnem/ssresems.bin
Added : /artnem/ssupdown.bin
Added : /artnem/ssw.bin
Added : /artnem/sswalls.bin
Added : /artnem/sszone1.bin
Added : /artnem/sszone2.bin
Added : /artnem/sszone3.bin
Added : /artnem/sszone4.bin
Added : /artnem/sszone5.bin
Added : /artnem/sszone6.bin
Added : /artnem/switch.bin
Added : /artnem/syzbumpe.bin
Added : /artnem/syzlspik.bin
Added : /artnem/syzsspik.bin
Added : /artnem/titlefor.bin
Added : /artnem/titleson.bin
Added : /artnem/titletm.bin
Added : /artnem/tryagain.bin
Added : /artnem/ttlcards.bin
Added : /artnem/ttlcards_continue.bin
Added : /artnem/xxxend.bin
Added : /artnem/xxxexplo.bin
Added : /artnem/xxxfire.bin
Added : /artnem/xxxflash.bin
Added : /artnem/xxxghzbl.bin
Added : /artnem/xxxghzlo.bin
Added : /artnem/xxxgoggl.bin
Added : /artnem/xxxgrass.bin
Added : /artnem/xxxlzson.bin
Added : /artnem/xxxmzblo.bin
Added : /artnem/xxxsmoke.bin
Added : /artnem/xxxstars.bin
Added : /artnem/yadrin.bin
Added : /artunc
Added : /artunc/HUD.bin
Added : /artunc/bigring.bin
Added : /artunc/ghzflowl.bin
Added : /artunc/ghzflows.bin
Added : /artunc/ghzwater.bin
Added : /artunc/livescnt.bin
Added : /artunc/menutext.bin
Added : /artunc/mzlava1.bin
Added : /artunc/mzlava2.bin
Added : /artunc/mztorch.bin
Added : /artunc/ringflash.bin
Added : /artunc/s3_sonic.bin
Added : /artunc/sonic.bin
Added : /artunc/spindust.bin
Added : /collide
Added : /collide/anglemap.bin
Added : /collide/carray_n.bin
Added : /collide/carray_r.bin
Added : /collide/ghz.bin
Added : /collide/lz.bin
Added : /collide/mz.bin
Added : /collide/sbz.bin
Added : /collide/syz.bin
Added : /demodata
Added : /demodata/i_ghz.bin
Added : /demodata/i_mz.bin
Added : /demodata/i_ss.bin
Added : /demodata/i_syz.bin
Added : /levels
Added : /levels/blank.bin
Added : /levels/ending.bin
Added : /levels/ghz1.asm
Added : /levels/ghz1.bin
Added : /levels/ghz2.bin
Added : /levels/ghzbg.bin
Added : /levels/lz2.bin
Added : /levels/lzbg.bin
Added : /levels/mz1.bin
Added : /levels/mz1bg.bin
Added : /levels/sbz2.bin
Added : /levels/sbz2bg.bin
Added : /levels/syz1.bin
Added : /levels/syzbg.bin
Added : /map16
Added : /map16/ghz.bin
Added : /map16/lz.bin
Added : /map16/mz.bin
Added : /map16/sbz.bin
Added : /map16/syz.bin
Added : /map16/title.bin
Added : /map256
Added : /map256/ghz.bin
Added : /map256/ghz_end.bin
Added : /map256/lz.bin
Added : /map256/mz.bin
Added : /map256/sbz.bin
Added : /map256/syz.bin
Added : /map256/title.bin
Added : /mapeni
Added : /mapeni/segalogo.bin
Added : /mapeni/ssbg1.bin
Added : /mapeni/ssbg2.bin
Added : /mapeni/titlescr.bin
Added : /misc
Added : /misc/OptionsText.bin
Added : /misc/angles.bin
Added : /misc/dm_ord1.bin
Added : /misc/dm_ord2.bin
Added : /misc/ghzbend1.bin
Added : /misc/ghzbend2.bin
Added : /misc/ghzledge.bin
Added : /misc/loopnums.bin
Added : /misc/ls_jcode.bin
Added : /misc/ls_point.bin
Added : /misc/ls_ucode.bin
Added : /misc/lvl_size.asm
Added : /misc/lz_heigh.bin
Added : /misc/menutext.bin
Added : /misc/mz_pfm1.bin
Added : /misc/mz_pfm2.bin
Added : /misc/mz_pfm3.bin
Added : /misc/padding.bin
Added : /misc/padding2.bin
Added : /misc/padding3.bin
Added : /misc/padding4.bin
Added : /misc/sinewave.bin
Added : /misc/sloc_end.bin
Added : /misc/sloc_lev.asm
Added : /misc/sloc_ss.asm
Added : /objpos
Added : /objpos/ending.bin
Added : /objpos/fz.bin
Added : /objpos/ghz1.bin
Added : /objpos/ghz2.bin
Added : /objpos/lz2.bin
Added : /objpos/lz2pf1.bin
Added : /objpos/lz2pf2.bin
Added : /objpos/mz1.bin
Added : /objpos/syz1.bin
Added : /pallet
Added : /pallet/c_ghz.bin
Added : /pallet/c_lz_bel.bin
Added : /pallet/c_lz_buw.bin
Added : /pallet/c_lz_wat.bin
Added : /pallet/c_sbz_1.bin
Added : /pallet/c_sbz_10.bin
Added : /pallet/c_sbz_2.bin
Added : /pallet/c_sbz_3.bin
Added : /pallet/c_sbz_4.bin
Added : /pallet/c_sbz_5.bin
Added : /pallet/c_sbz_6.bin
Added : /pallet/c_sbz_7.bin
Added : /pallet/c_sbz_8.bin
Added : /pallet/c_sbz_9.bin
Added : /pallet/c_ss_1.bin
Added : /pallet/c_ss_2.bin
Added : /pallet/c_syz_1.bin
Added : /pallet/c_syz_2.bin
Added : /pallet/c_title.bin
Added : /pallet/ending.bin
Added : /pallet/fz.bin
Added : /pallet/ghz.bin
Added : /pallet/ghz2.bin
Added : /pallet/ghz3.bin
Added : /pallet/levelsel.bin
Added : /pallet/lz2.bin
Added : /pallet/lz_uw2.bin
Added : /pallet/mz.bin
Added : /pallet/null.bin
Added : /pallet/sega.bin
Added : /pallet/sega1.bin
Added : /pallet/sega2.bin
Added : /pallet/sega_bg.bin
Added : /pallet/son_lzuw.bin
Added : /pallet/sonic.bin
Added : /pallet/special.bin
Added : /pallet/sscontin.bin
Added : /pallet/syz.bin
Added : /pallet/title.bin
Added : /s1erz.bin
Added : /sonic1.asm
Added : /sound
Added : /sound/DalekSam
Added : /sound/DalekSam/ENDING.asm
Added : /sound/DalekSam/KEN.asm
Added : /sound/DalekSam/KEN_DAC.asm
Added : /sound/DalekSam/MANDRILL.asm
Added : /sound/DalekSam/MANDRILLDAC.asm
Added : /sound/DalekSam/MM4_GBTitle.asm
Added : /sound/DalekSam/MTZ3.asm
Added : /sound/DalekSam/MTZ3x.asm
Added : /sound/DalekSam/MTZDac.asm
Added : /sound/DalekSam/RHYTHM.asm
Added : /sound/DalekSam/STAGSelbi.asm
Added : /sound/DalekSam/STrash-Dac.txt
Added : /sound/DalekSam/WFZNEW.asm
Added : /sound/DalekSam/What are these songs.txt
Added : /sound/DalekSam/whee.asm
Added : /sound/Driver
Added : /sound/Driver/S1HLDACBank1.bin
Added : /sound/Driver/S1HLDACBank2.bin
Added : /sound/Driver/S1HLDACBank3.bin
Added : /sound/Driver/S1HLDACBank4.bin
Added : /sound/Driver/s1smps2asm_inc.asm
Added : /sound/Driver/z80_S1HL.asm
Added : /sound/EK
Added : /sound/EK/Battletoads - Surf City.asm
Added : /sound/EK/S1HL-DAC.txt
Added : /sound/EK/bosspinch.bin
Added : /sound/EK/m41-MZ3.asm
Added : /sound/EK/m46-Boss.asm
Added : /sound/EK/m46-Boss.bin
Added : /sound/EK/m5A-FZIntro.bin
Added : /sound/EK/m81.asm
Added : /sound/Sound00.bin
Added : /sound/music81.bin
Added : /sound/music82.bin
Added : /sound/music83.bin
Added : /sound/music84.bin
Added : /sound/music85.bin
Added : /sound/music86.bin
Added : /sound/music87.bin
Added : /sound/music88.bin
Added : /sound/music89.bin
Added : /sound/music8A.bin
Added : /sound/music8B.bin
Added : /sound/music8C.bin
Added : /sound/music8D.bin
Added : /sound/music8E.bin
Added : /sound/music8F.bin
Added : /sound/music90.bin
Added : /sound/music91.bin
Added : /sound/music92.bin
Added : /sound/music93.bin
Added : /sound/music94.bin
Added : /sound/music95.bin
Added : /sound/music96.bin
Added : /sound/music97.bin
Added : /sound/music98.bin
Added : /sound/music99.bin
Added : /sound/music9A.bin
Added : /sound/music9B.bin
Added : /sound/music9C.bin
Added : /sound/music9D.bin
Added : /sound/music9E.bin
Added : /sound/music9F.bin
Added : /sound/musicA0.bin
Added : /sound/musicA1.bin
Added : /sound/musicD7.bin
Added : /sound/musicE9.bin
Added : /sound/musicMarkey1.bin
Added : /sound/psg1.bin
Added : /sound/psg2.bin
Added : /sound/psg3.bin
Added : /sound/psg4.bin
Added : /sound/psg5.bin
Added : /sound/psg6.bin
Added : /sound/psg7.bin
Added : /sound/psg8.bin
Added : /sound/psg9.bin
Added : /sound/segapcm.bin
Added : /sound/soundA0.bin
Added : /sound/soundA1.bin
Added : /sound/soundA2.bin
Added : /sound/soundA3.bin
Added : /sound/soundA4.bin
Added : /sound/soundA5.bin
Added : /sound/soundA6.bin
Added : /sound/soundA7.bin
Added : /sound/soundA8.bin
Added : /sound/soundA9.bin
Added : /sound/soundAA.bin
Added : /sound/soundAB.bin
Added : /sound/soundAC.bin
Added : /sound/soundAD.bin
Added : /sound/soundAE.bin
Added : /sound/soundAF.bin
Added : /sound/soundB0.bin
Added : /sound/soundB1.bin
Added : /sound/soundB2.bin
Added : /sound/soundB3.bin
Added : /sound/soundB4.bin
Added : /sound/soundB5.bin
Added : /sound/soundB6.bin
Added : /sound/soundB7.bin
Added : /sound/soundB8.bin
Added : /sound/soundB9.bin
Added : /sound/soundBA.bin
Added : /sound/soundBB.bin
Added : /sound/soundBC.bin
Added : /sound/soundBD.bin
Added : /sound/soundBE.bin
Added : /sound/soundBF.bin
Added : /sound/soundC0.bin
Added : /sound/soundC1.bin
Added : /sound/soundC2.bin
Added : /sound/soundC3.bin
Added : /sound/soundC4.bin
Added : /sound/soundC5.bin
Added : /sound/soundC6.bin
Added : /sound/soundC7.bin
Added : /sound/soundC8.bin
Added : /sound/soundC9.bin
Added : /sound/soundCA.bin
Added : /sound/soundCB.bin
Added : /sound/soundCC.bin
Added : /sound/soundCD.bin
Added : /sound/soundCE.bin
Added : /sound/soundCF.bin
Added : /sound/soundD0.bin
Added : /sound/soundD1.bin
Added : /sound/soundD2.bin
Added : /sound/soundD3.bin
Added : /sound/soundD4.bin
Added : /sound/soundD5.bin
Added : /sound/soundD6.bin
Added : /sound/soundD7.bin
Added : /sound/soundD8.bin
Added : /sound/soundD9.bin
Added : /sound/soundNULL.bin
Added : /sslayout
Added : /sslayout/1.bin
Added : /test_build.bat
↑ rev44
Revision: 44
Author: Selbi
Date: Donnerstag, 24. Februar 2011 21:53:11
Message:
- Second step of new organization.
Deleted : /Data
Deleted : /KENS
Deleted : /SonED2.exe
Deleted : /s1h
Deleted : /soned.cfg
↑ rev45
Revision: 45
Author: markeyjester
Date: Freitag, 25. Februar 2011 21:34:02
Message:
Title Screen New BG
Modified : /artnem/8x8title.bin
Modified : /map16/title.bin
Modified : /map256/title.bin
Modified : /pallet/title.bin
Added : /project
Added : /project/end.sep
Added : /project/fz.sep
Added : /project/ghz1.sep
Added : /project/ghz2.sep
Added : /project/lz2.sep
Added : /project/mz1.sep
Added : /project/objdef
Added : /project/objdef/s1obj.lst
Added : /project/objdef/s1obj1.pcx
Added : /project/objdef/s1obj2.pcx
Added : /project/objdef/stuff.pcx
Added : /project/syz1.sep
Added : /project/temp.dat
Added : /project/ts.sep
Modified : /s1erz.bin
↑ rev46
Revision: 46
Author: Selbi
Date: Freitag, 25. Februar 2011 21:57:17
Message:
- Title screen 142000% done! Thanks again to the Jes.
- Deleted a bunch of unnecessary files (in other words, did more cleanup).
- Renamed "To-Do List.txt" to "List.txt". Why? Because I was keep clicking that file instead of test_build.bat. :V
Modified : /
Added : /List.txt
Added : /RAM Locations.asm
Deleted : /S1 RAM Locations.asm
Deleted : /To-Do List.txt
Modified : /_inc/Pattern load cues.asm
Deleted : /artnem/splats.bin
Deleted : /artnem/ss1up.bin
Deleted : /artnem/sszone1.bin
Deleted : /artnem/sszone2.bin
Deleted : /artnem/sszone3.bin
Deleted : /artnem/sszone4.bin
Deleted : /artnem/sszone5.bin
Deleted : /artnem/sszone6.bin
Deleted : /artnem/xxxend.bin
Deleted : /artnem/xxxexplo.bin
Deleted : /artnem/xxxfire.bin
Deleted : /artnem/xxxflash.bin
Deleted : /artnem/xxxghzbl.bin
Deleted : /artnem/xxxghzlo.bin
Deleted : /artnem/xxxgoggl.bin
Deleted : /artnem/xxxgrass.bin
Deleted : /artnem/xxxlzson.bin
Deleted : /artnem/xxxmzblo.bin
Deleted : /artnem/xxxsmoke.bin
Deleted : /artnem/xxxstars.bin
Modified : /map256/title.bin
Modified : /pallet/title.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev47
Revision: 47
Author: Selbi
Date: Montag, 14. März 2011 19:49:32
Message:
- Fixed title deformation a bit.
- Optimized camera shaking system.
- Fixed a graphical problem in the Special Stage.
- Removed that shield and spike stuff at the beginning of NHP.
- Took a new song for NHP. Doesn't fit that much to the other songs, in terms of style, though.
Modified : /
Modified : /List.txt
Modified : /RAM Locations.asm
Modified : /_inc/Pattern load cues.asm
Modified : /levels
Deleted : /levels/ghz1.asm
Modified : /objpos/ghz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sslayout
↑ rev48
Revision: 48
Author: Selbi
Date: Mittwoch, 30. März 2011 17:39:11
Message:
- New MZ foreground art, not fully done though (thanks to DalekSam)
- New MZ inhuman Sonic difficulty: You can no longer use Spindash/Peelout and Jumpdash/Homing, only the Spindash after a specific part
- Fixed the Dungeon Seed's drums
- Made a really small update on the title screen's deformation
- Removed some shitty placed spikes in LZ
Deleted : /Credits
Modified : /List.txt
Added : /Screens/CreditsScreen
Added : /Screens/CreditsScreen/Art.bin
Added : /Screens/CreditsScreen/Credits.asm
Added : /Screens/CreditsScreen/Maps.asm
Modified : /artnem/8x8mz.bin
Modified : /objpos/lz2.bin
Modified : /objpos/mz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sound/music91.bin
↑ rev49
Revision: 49
Author: Selbi
Date: Sonntag, 8. Mai 2011 14:14:27
Message:
- Disabled Debug Mode.
- New song for Night Hill Place (cheers to DalekSam).
Modified : /List.txt
Modified : /objpos/lz2.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Added : /sound/DalekSam/hockenhiem.asm
↑ rev50
Revision: 50
Author: Selbi
Date: Donnerstag, 26. Mai 2011 21:37:24
Message:
- Updated the new NHP song.
- Started working on a topic template.
- Added art for the Hard Part Skipper (finally).
Modified : /List.txt
Modified : /RAM Locations.asm
Added : /Topic Template.txt
Modified : /_inc/Pattern load cues.asm
Added : /_maps/HardPartSkipper.asm
Added : /artnem/HardPartSkipper.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sound/DalekSam/hockenhiem.asm
Added : /sound/DalekSam/hockenhiem_DAC.asm
↑ rev51
Revision: 51
Author: Selbi
Date: Samstag, 4. Juni 2011 14:22:54
Message:
- Fixed positions for Hard Part Skipper.
- Fixed Intro Cutscene being unavailable.
- Expanded Credits duration by displaying each name separated, instead of in a group.
- Fixed GHZ playing the wrong info screen after beating Robotnik.
- Fixed Robotnik's face being displayed over your after image after beating him in GHZ.
Modified : /List.txt
Modified : /RAM Locations.asm
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/HardPartSkipper.asm
Modified : /artnem/HardPartSkipper.bin
Modified : /objpos/ghz1.bin
Modified : /objpos/lz2.bin
Modified : /objpos/mz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev52
Revision: 52
Author: Selbi
Date: Donnerstag, 9. Juni 2011 18:53:38
Message:
- Fixed angled Sonic 3 walking frames being... wrong. (Thanks to Markey.)
- Replaced "Air move on B" option with "Delete SRAM".
- Added a new font for the credits.
- Updated MZ to no longer require the grass being updated.
- Fixed exploding balls and springs at the end of stages being glitched.
- Re-enabled doors being locked.
Modified : /List.txt
Modified : /Screens/CreditsScreen/Art.bin
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/Boss items.asm
Modified : /artnem/8x8mz.bin
Added : /artnem/explodingballs.bin
Modified : /levels/mz1.bin
Modified : /map16/mz.bin
Modified : /map256/mz.bin
Modified : /objpos/mz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev53
Revision: 53
Author: Selbi
Date: Freitag, 10. Juni 2011 16:52:39
Message:
Final rev with final fixes.
Thank you, ERaZor! It was a good time with you.
Deleted : /List.txt
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Modified : /Topic Template.txt
Modified : /artnem/8x8mz.bin
Modified : /map256/mz.bin
Modified : /objpos/mz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev54
Revision: 54
Author: Selbi
Date: Samstag, 23. Juli 2011 19:24:19
Message:
Minor bug fix revision. Nothing too special here and mainly an attempt to gain more attention.
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /_anim/obj0F.asm
Modified : /objpos/ghz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev55
Revision: 55
Author: Selbi
Date: Donnerstag, 11. August 2011 19:22:35
Message:
Secret bugfix, containing mostly text related fixes. Special thanks to SonicVaan!
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev56
Revision: 56
Author: Selbi
Date: Dienstag, 30. August 2011 20:57:45
Message:
Sonic ERaZor - Straight Version
This is a light version of the default hack, having everything but the main level structure removed (this includes story texts, the overworld and chapter screens). The options screen was kept in though (but it was slightly modified).
Added : /Screens/OptionsScreen/OptionsScreen_Straight.asm
Added : /s1erz_straight.bin
Added : /s1erz_straight.srm
Added : /sonic1_straight.asm
Added : /test_build_straight.bat
↑ rev57
Revision: 57
Author: Selbi
Date: Mittwoch, 31. August 2011 20:50:12
Message:
Small bugfix to the Straight Version.
Modified : /Screens/OptionsScreen/OptionsScreen_Straight.asm
Modified : /s1erz_straight.bin
Modified : /sonic1_straight.asm
↑ rev58
Revision: 58
Author: Selbi
Date: Dienstag, 18. Oktober 2011 21:24:25
Message:
Snake MD - rev01
I figured using yet another SVN would be somewhat silly, so I decided to use my ERaZor one instead. After all, I wouldn't use it anymore anyway.
As for the commit itself; it's extremely buggy and I only uploaded it now to have some backup in case I completely mess things up.
Added : /Snake
Added : /Snake/Art_Food.bin
Added : /Snake/Art_Snake - Kopie.bin
Added : /Snake/Art_Snake.bin
Added : /Snake/Asm68k.exe
Added : /Snake/Assemble - Kopie.bat
Added : /Snake/Assemble.bat
Added : /Snake/Gens.cfg
Added : /Snake/Neuer Ordner
Added : /Snake/Neuer Ordner/Art.bin
Added : /Snake/Neuer Ordner/Art_S1.bin
Added : /Snake/Neuer Ordner/Asm68k.exe
Added : /Snake/Neuer Ordner/Assemble - Kopie.bat
Added : /Snake/Neuer Ordner/Assemble.bat
Added : /Snake/Neuer Ordner/Gens.cfg
Added : /Snake/Neuer Ordner/Rom.bin
Added : /Snake/Neuer Ordner/Source.asm
Added : /Snake/Neuer Ordner/Source2.asm
Added : /Snake/Neuer Ordner/Sourcexxx.asm
Added : /Snake/Neuer Ordner/Text_S1.bin
Added : /Snake/Neuer Ordner/language.dat
Added : /Snake/Rom.bin
Added : /Snake/Rom.gs0
Added : /Snake/Source.asm
Added : /Snake/Source2.asm
Added : /Snake/Tiles.png
Added : /Snake/language.dat
↑ rev59
Revision: 59
Author: Selbi
Date: Mittwoch, 26. Oktober 2011 03:00:24
Message:
----------------------
Snake MD - Milestone 2
----------------------
Many modifications have been done since the first prototype ROM (which by the way has never been committed). The majority includes:
- The food algorithm has been improved, to make sure there always is some food (still not instantly, but at least much faster than before).
- Graphics for the Snake have been added and thus some more colors. This was by far the most difficult part to program of the entire game so far, but I'm happy with the result.
Also, major cleanup, which includes:
- Commenting the ENTIRE code (which took over 3 hours... >_>).
- Removed most unnecessary files (kept the rest in for those times when you need them).
Modified : /Snake
Deleted : /Snake/Art_Snake - Kopie.bin
Modified : /Snake/Art_Snake.bin
Deleted : /Snake/Assemble - Kopie.bat
Deleted : /Snake/Gens.cfg
Deleted : /Snake/Neuer Ordner
Modified : /Snake/Rom.bin
Deleted : /Snake/Rom.gs0
Modified : /Snake/Source.asm
Deleted : /Snake/Source2.asm
Modified : /Snake/Tiles.png
Added : /Snake/To-Do.txt
Deleted : /Snake/language.dat
↑ rev60
Revision: 60
Author: Selbi
Date: Mittwoch, 26. Oktober 2011 04:06:12
Message:
SVN fix. For some reason it still says it's not updated.
Modified : /Snake
↑ rev61
Revision: 61
Author: Selbi
Date: Samstag, 26. November 2011 03:30:17
Message:
----------------------
Snake MD - Milestone 3
----------------------
Shortly after the second milestone, I decided to do the border. I started it, suddenly no longer had any desire, and stayed away from this game for almost an entire month (in which I programmed tools to download porn :V). Today I returned and finished everything, so I could ship the update on the same day.
Anyway, changes include:
- Added a fully 'functional' screen border.
- Added a counter, showing how much pieces of food you ate so far.
- Changed the control behavior, to only allow one control change per frame.
- The game is now freezing on game over, rather than just restarting.
- Cleaned up the folder a bit. Also added first new subfolder (Weeeee~).
AND I FUCKING HATE WORKING WITH ART ON THE MEGA DRIVE!
Deleted : /Snake/Art_Food.bin
Deleted : /Snake/Art_Snake.bin
Deleted : /Snake/Asm68k.exe
Modified : /Snake/Assemble.bat
Added : /Snake/Content
Added : /Snake/Content/Art_Border.bin
Added : /Snake/Content/Art_Food.bin
Added : /Snake/Content/Art_Numbers.bin
Added : /Snake/Content/Art_Snake.bin
Added : /Snake/DisasmMisc
Added : /Snake/DisasmMisc/Asm68k.exe
Added : /Snake/DisasmMisc/SVN Updates.txt
Added : /Snake/DisasmMisc/To-Do.txt
Modified : /Snake/Rom.bin
Modified : /Snake/Source.asm
Deleted : /Snake/Tiles.png
Deleted : /Snake/To-Do.txt
↑ rev62
Revision: 62
Author: Selbi
Date: Sonntag, 4. Dezember 2011 21:29:41
Message:
----------------------
Snake MD - Milestone 4
----------------------
This one is mostly a bugfix update with some new additions. No special description necessary.
Changes:
- Fixed a bug that caused to freeze the game when you collected food.
- Updated the food algorithm.
- The score counter is now decimal (thanks to vladikcomper).
- Added better graphics for the Snake (thanks to MarkeyJester).
Modified : /Snake
Modified : /Snake/Content/Art_Food.bin
Modified : /Snake/Content/Art_Snake.bin
Deleted : /Snake/DisasmMisc/SVN Updates.txt
Modified : /Snake/DisasmMisc/To-Do.txt
Modified : /Snake/Rom.bin
Modified : /Snake/Source.asm
↑ rev63
Revision: 63
Author: Selbi
Date: Montag, 26. Dezember 2011 04:35:09
Message:
Development on the SLZ Update started:
- Re-added any SLZ related files I deleted in an earlier revision (once the update is done I will, of course, delete everything unnecessary again).
- Modified much existing code to work with the new SLZ files.
- Enabled DevMode (Auto Debug Mode and Overworld doors always opened). DO NOT FORGET TO DISABLE FOR RELEASE!
- Added a To-Do List.
This is a backup update. If I mess up, I don't want to redo the entire re-implanting again.
Added : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter6.bin
Added : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter6.bin
Added : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter6.bin
Modified : /Screens/ChapterScreens/Chapters.asm
Modified : /Screens/ChapterScreens/Maps_Numbers.asm
Modified : /Screens/InfoScreen/InfoScreen.asm
Added : /To-Do List.txt
Modified : /_inc/Pallet pointers.asm
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/LevelSigns.asm
Modified : /_maps/TitleCards.asm
Added : /artnem/8x8slz.bin
Added : /artnem/slzblock.bin
Added : /artnem/slzcanno.bin
Added : /artnem/slzfan.bin
Added : /artnem/slzpylon.bin
Added : /artnem/slzseesa.bin
Added : /artnem/slzspike.bin
Added : /artnem/slzswing.bin
Added : /artnem/slzwall.bin
Modified : /artnem/ttlcards.bin
Added : /collide/slz.bin
Added : /levels/slz1.bin
Added : /levels/slz2.bin
Added : /levels/slz3.bin
Added : /levels/slzbg.bin
Modified : /levels/syz1.bin
Added : /map16/slz.bin
Added : /map256/slz.bin
Modified : /misc/lvl_size.asm
Added : /misc/slzssaw1.bin
Added : /misc/slzssaw2.bin
Added : /objpos/slz1.bin
Added : /objpos/slz2.bin
Added : /objpos/slz3.bin
Modified : /objpos/syz1.bin
Added : /pallet/c_slz.bin
Added : /pallet/slz.bin
Added : /pallet/slz2.bin
Added : /pallet/slz3.bin
Added : /project/slz1.sep
Added : /project/slz2.sep
Added : /project/slz3.sep
Modified : /project/temp.dat
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev64
Revision: 64
Author: Selbi
Date: Donnerstag, 29. Dezember 2011 03:56:08
Message:
The Star Light Update:
- [!] Experimental Walking Bomb enemy added with a complete new behavior, new art and animations.
- [!] Second girder with a different pattern added. I'll probably change the art since they do take a lot of screen space now.
- Corrupted the layout. This level is now a sandbox and will be completely remade in the end.
- Removed title card name and chapter screen to further demonstrate that this level has no name yet.
- [!] Overworld Rings now have a nice behavior when entered (as opposed to the lame nothing they did before).
- Added Markey's improved palette fading.
- Removed "Straight" version files. I will do it in a more efficient way in case I want to add it again.
-----------------------------
From now on, I will mark the major content of a revision with [!]. Of course this opinion is subjective, but this is what I find most important.
Modified : /
Modified : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter5.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter5.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter5.bin
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Deleted : /Screens/OptionsScreen/OptionsScreen_Straight.asm
Modified : /To-Do List.txt
Modified : /_anim/obj5F.asm
Modified : /_maps/TitleCards.asm
Modified : /_maps/obj5F.asm
Modified : /artnem/bomb.bin
Modified : /levels/slz2.bin
Modified : /map16/slz.bin
Modified : /map256/slz.bin
Modified : /objpos/ghz1.bin
Modified : /objpos/slz2.bin
Modified : /s1erz.bin
Deleted : /s1erz_straight.bin
Deleted : /s1erz_straight.srm
Modified : /sonic1.asm
Deleted : /sonic1_straight.asm
Deleted : /test_build_straight.bat
↑ rev65
Revision: 65
Author: Selbi
Date: Samstag, 31. Dezember 2011 02:15:49
Message:
SLZ Updates:
- Added art for the new smaller SLZ girders.
- Added an experimental feature that allows gravity control for Sonic while pressing A in SLZ.
- Fixed a graphical bug with the new overworld rings.
- Minor design fixes involving the credits screen and ending sequence.
- The Special Stage now has a different layout pattern (gameplay wise it's the same, but I feel like the way it is now it's simply nicer).
- "Act 7" number art added (thanks to Markey).
- Fixed the "2 Crabmeats on Spindash" bug.
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /To-Do List.txt
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/obj5C.asm
Modified : /artnem/slzpylon.bin
Modified : /artnem/ttlcards.bin
Modified : /map16/syz.bin
Modified : /map256/syz.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sslayout/1.bin
↑ rev66
Revision: 66
Author: Selbi
Date: Sonntag, 8. Januar 2012 18:48:57
Message:
SLZ Updates:
- Would you look at all the awesome stuff I did for SLZ so far! Yes, absolutely nothing.
- [!] Added a second special stage and intregrated it in the overworld between LZ and SLZ. The layout is an old, abandoned level from the first ERaZor version and only serves as a placeholder right now.
- [!] Green Hill Place boss now has a new pattern (basically, he is better now, but much harder).
- [!] Refined SYZ overworld by adding more blinky stuff, a new cool spawning position for Sonic, some new movements for the doors, and a potential easter egg room at the end.
- Some design changes with Sonic on the title screen. Sega and Chapter Screens can now be skipped with Start.
- Crabmeat boss now has a few new additions, like a new kill style (barely noticable, but worth mentioning).
- Fixed a colission problem with the giant rings.
- Hard Part Skipper is now always enabled. The Options Menu's entry has been replaced by a placeholder (probably going to be an easter egg option).
- Minor tweaks here and there.
- All text files are now in the "Info Files" subfolder.
- Added a bunch of new concept ideas (see "To-Do List.txt"). Also, added "Tutorial Script.txt", which is basically a sample for a possible tutorial level at the beginning of the game.
- Proposal graphics for the new Eggman cutscene have been added (messed up FZ's graphics, but that's not a problem for now).
Added : /Info Files
Added : /Info Files/RAM Locations.asm
Added : /Info Files/To-Do List.txt
Added : /Info Files/Topic Template.txt
Added : /Info Files/Tutorial Script.txt
Deleted : /RAM Locations.asm
Modified : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter5.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter6.bin
Added : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter7.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter5.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter6.bin
Added : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter7.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter5.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter6.bin
Added : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter7.bin
Modified : /Screens/ChapterScreens/Chapters.asm
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Deleted : /To-Do List.txt
Deleted : /Topic Template.txt
Modified : /_anim/obj1F.asm
Modified : /_inc/Pattern load cues.asm
Modified : /_inc/Special stage layout pointers.asm
Modified : /artnem/8x8sbz.bin
Modified : /artnem/switch.bin
Modified : /levels/syz1.bin
Modified : /map16/sbz.bin
Modified : /map16/syz.bin
Modified : /map256/sbz.bin
Modified : /map256/syz.bin
Added : /misc/OptionsText.asm
Modified : /misc/lvl_size.asm
Modified : /misc/sloc_lev.asm
Modified : /misc/sloc_ss.asm
Modified : /objpos/syz1.bin
Added : /pallet/sbz_act2.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sslayout/1.bin
Added : /sslayout/2.bin
↑ rev67
Revision: 67
Author: Selbi
Date: Samstag, 14. Januar 2012 21:27:28
Message:
SLZ Updates:
- The SLZ content will eventually come, don't worry!
- [!] Finished Easter Egg! However, it turned out to be completely different to what I originally planned. It's now an "Epileptic Mode" and you shouldn't play in fullscreen when activating it. I'm not sure if this is going to be my final decision either. But hey, at least I can say I have something.
- [!] Updated Selbi Splash screen - it's totally wicked now and fits the style of ERaZor!
- "SONIC ART" on Options Menu now has the options "ERAZOR/SONIC 3" instead of "S2B/S3".
- Hard Part Skipper is now always enabled.
- Some design changes/fixes for Ruined Place (1Up monitor now gives 30 rings, touching spikes removes 10 rings; added more spikes) and Labyrinth Place (added missing 1Up monitors and fixed their positions).
- Slowed down credits so people who can't read that fast can actually read the names before the next one already appears.
- More experimental work on the SBZ cutscene, still far away from finished though.
Modified : /
Modified : /Info Files
Added : /Info Files/SRAM Info.asm
Modified : /Info Files/To-Do List.txt
Modified : /Info Files/Tutorial Script.txt
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Added : /Screens/SelbiSplash/Maps_SoftSelbi.bin
Modified : /Screens/SelbiSplash/SelbiSplash.asm
Modified : /Screens/SelbiSplash/Tiles.bin
Modified : /artnem/8x8mz.bin
Modified : /artnem/8x8sbz.bin
Modified : /levels/lz2.bin
Modified : /levels/sbz2.bin
Modified : /map16/sbz.bin
Modified : /map256/mz.bin
Modified : /map256/sbz.bin
Modified : /misc/lvl_size.asm
Modified : /misc/sloc_lev.asm
Modified : /objpos/fz.bin
Modified : /objpos/lz2.bin
Modified : /objpos/mz1.bin
Modified : /pallet/levelsel.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev68
Revision: 68
Author: Selbi
Date: Montag, 16. Januar 2012 22:16:01
Message:
SLZ Updates:
- All the heat went into new Special Stage, no time for SLZ stuff. However, I think I finally found a concept. Let's just say that the walking bomb will play an incredibly important role.
- [!] Special Stage 2!!! Extreme prototype as the level looks like crap and is even too hard for me at some points, not to mention the endless amount of bugs. But for being programmed in only one day, I'm rather happy with it. BETA TESTERS, I NEED YOU MORE THAN EVER NOW!
- Changed the "2011" on the title screen to "2012".
Modified : /Info Files/To-Do List.txt
Modified : /Screens/SelbiSplash/SelbiSplash.asm
Modified : /artnem/titlefor.bin
Modified : /misc/sloc_lev.asm
Modified : /misc/sloc_ss.asm
Modified : /s1erz.bin
Modified : /sonic1.asm
Added : /sound/soundDA.bin
Modified : /sslayout/2.bin
↑ rev69
Revision: 69
Author: Selbi
Date: Montag, 23. Januar 2012 23:03:30
Message:
SLZ Updates:
- The next update will only contain fixes as all new ideas I had for other new zones have now been added. This means, soon the actual SLZ update can begin!
- [!] Tutorial Level added! I only focused on the layout for now, technically it isn't even halfways done. Think of this revision to be part 1 of the Tutorial Update or something. (This level can be accessed by jumping into the very first giant ring on SYZ, which used to take you back to the opening cutscene.)
Thins left to do:
- Add the info boxes for the instructions (see "Tutorial Script.txt").
- Create a different palette, something that makes the level feel a lot friendlier.
- Make the second S-Monitor behave like a bad one like the one from MZ1.
- Make the Hard Part Skipper restore Sonic's palette and the level music.
- Get a fitting song.
- Playtest that shit to death!
- Created the chapters screen for the new Special Stage ("Chapter V: Hover into your Frustration").
- Some design changes here and there at the new Special Stage, plus a few new cool things (e.g. black background, "Emerald Collected" sound only plays when you collect the final one, both ghost blocks now disappear when one is touched). Thanks to SonicVaan for Beta Testing!
- GOAL blocks in the SS's are now red (though I'm not happy with the contrast yet). Up/Down blocks are now those from the original game.
- Greatly extended the pre-room for the final boss. This is a placeholder for something I planned.
- Added placeholer for 8th act number.
Modified : /Info Files/To-Do List.txt
Modified : /Info Files/Tutorial Script.txt
Modified : /Screens/ChapterScreens
Modified : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter5.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter5.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter5.bin
Modified : /Screens/ChapterScreens/Chapters.asm
Modified : /Screens/ChapterScreens/Maps_Numbers.asm
Modified : /_inc/Pallet pointers.asm
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/TitleCards.asm
Modified : /artnem/8x8sbz.bin
Modified : /artnem/ssgoal.bin
Modified : /artnem/ssupdown.bin
Modified : /artnem/ttlcards.bin
Modified : /levels/sbz2.bin
Modified : /map16/sbz.bin
Modified : /map256/sbz.bin
Modified : /misc/lvl_size.asm
Modified : /misc/sloc_lev.asm
Modified : /objpos/fz.bin
Deleted : /project/temp.dat
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sslayout/2.bin
↑ rev70
Revision: 70
Author: Selbi
Date: Samstag, 25. Februar 2012 15:47:17
Message:
- [!] Tutorial Level updates:
- Stage is now intregrated into the main level cycle. In addition, if no SRAM is found it's the new opening level, playing even before the intro cutscene, though I might change that. Also a white flash which I'm not too fond of yet really.
- The Hard Part Skipper now fully works as intended.
- Added placeholder for the Infobox level objects (Obj07).
- Some Layout updates to get rid of some unlucky spots.
- Giant Ring at the end now takes you to the intro cutscene.
- The second S-Monitor now modifies the layout and disables any move that you also couldn't do in Ruined Place (Homing Attack, Spindash, Peelout). However, it doesn't drain rings as there are none.
Still needs to be done:
- Add the screen info boxes for the instructions (see "Tutorial Script.txt" (which has also been updated)).
- Get a fitting song.
- Fix unlucky and ugly looking edges on the level.
- Hard Part Skippers can now be activated with only A&C if you're in debug mode.
- Special Stage 2 is now called "Unreal Place". Not sure if I'm really gonna stick with that name though.
- Fixed a Special Stage bug related to movement speed (thanks to SonicVaan for reporting).
- Moving Newtron Badnik has been removed due to being pointless.
- Removed (intentional) graphical bug at the bottom of GHZ (it was a homage to EHZ of Sonic 2 if you didn't know).
- Removed buggy multiple shield feature (instead it's like the original game now, only one shield).
- Upon entering a giant ring the (slightly) camera resets.
- Added 8th act number (Thanks to MarkeyJester).
- Slowed down the last credits screen so it fits with the music. Also changed some credits.
- Minor visual changes to the Selbi screen.
- Increased speed of the GHZ palette cycle.
Modified : /Info Files/Tutorial Script.txt
Modified : /Screens/ChapterScreens/Chapters.asm
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /Screens/SelbiSplash/SelbiSplash.asm
Modified : /_maps/TitleCards.asm
Modified : /artnem/ttlcards.bin
Modified : /levels/sbz2.bin
Modified : /map256/sbz.bin
Modified : /objpos/fz.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev71
Revision: 71
Author: Selbi
Date: Dienstag, 8. Mai 2012 22:39:21
Message:
- [!] SBZ Cutscene added!
- A cutscene, showing how Eggman changes normal bombs into the metallic and evil bombs.
- Plays when entering the ring to SLZ.
- To-Do:
- Completely revamp the art of the machine. Right now most of it acts as a placeholder, originating from an old concept.
- Get a fitting song.
- Add some fancy effects (maybe a white flash) when Eggman hits the button.
- [!] Cinema Vision added!
- Triggered by locked controls ($FFFFF7CC), two black bars will appear from the top and bottom of the screen, to give that cinematic feeling.
- Known bug: Due to being made out of sprites, sometimes it may not get rendered correctly; for example when the title cards disappear.
- Updated the credits:
- Added vladikcomper (special thanks).
- Changed Markey's credit (from "With additional programming by MarkeyJester" to "With graphics and special help from MarkeyJester").
- Misc. edits regarding spaces.
- Fixed a bug with exclamation marks in the Info Screen.
- Applied vladikcomper's PLC shifting bug fix.
- CheckIfMainLevel now gives out a -1 if no valid level ID was found.
- Updated After Image to only hold 3 sprites (instead of 4).
- Sonic is now running to the right as soon as he touches the sign post.
- Enabled simulated peelout in Finalor Place.
- I ran out of space and had to put the voice banks further backwards. This resulted the ROM to be 65536 bytes larger now.
Added : /Info Files/ERaZorSLZConcept.txt
Modified : /Info Files/To-Do List.txt
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /_inc/Pattern load cues.asm
Added : /_maps/CropScreen.asm
Added : /_maps/TutorialHUD.asm
Modified : /artnem/8x8slz.bin
Added : /artnem/CropScreen.bin
Added : /artnem/TutorialHUD.bin
Added : /artnem/bomb_old.bin
Added : /artunc/TutorialHUD.bin
Modified : /levels/sbz2.bin
Modified : /levels/sbz2bg.bin
Modified : /levels/slz2.bin
Modified : /map16/slz.bin
Modified : /map256/sbz.bin
Modified : /misc/sloc_lev.asm
Modified : /objpos/fz.bin
Modified : /objpos/slz2.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sound/Driver/z80_S1HL.asm
↑ rev72
Revision: 72
Author: Selbi
Date: Sonntag, 3. Juni 2012 23:36:50
Message:
SLZ Updates:
- [!] Bomb boss added! This thing went so much overboard, I actually get the feeling that I jumped the Michael Bay train a little too hard there. Needs a lot of testing and opinions.
- For the sakes of keeping testing fast, I temporarily replaced the Night Hill Place ring with the one to Star Light Place, changed the starting location, and disabled the automatic peelout.
- Fixed a camera bug in Ruined Place.
- Replaced the obvious S-Monitor in NHP with a shield monitor.
Yes, this update log looks kinda small, but trust me, it has its reasons.
Modified : /
Modified : /Info Files
Modified : /Screens/ChapterScreens/Chapters.asm
Modified : /artnem/8x8ghz1.bin
Modified : /artnem/8x8ghz2.bin
Modified : /artnem/8x8slz.bin
Modified : /levels/slz2.bin
Modified : /map16/ghz.bin
Modified : /map16/slz.bin
Modified : /map256/mz.bin
Modified : /map256/slz.bin
Modified : /misc/lvl_size.asm
Modified : /misc/sloc_lev.asm
Added : /misc/sloc_lev.bin
Modified : /objpos/ghz1.bin
Modified : /objpos/mz1.bin
Modified : /objpos/slz2.bin
Modified : /project
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev73
Revision: 73
Author: Selbi
Date: Dienstag, 5. Juni 2012 21:33:13
Message:
SLZ Updates:
- [!] Selected level name ("Scar Night Place"), created the level sign in the overworld, and created the Chapter Screen for SLZ ("Chapter VI: Watch The Night Explode").
- [!] Created the pre-boss part (still not satisfied, will redo).
- Emptied the post-boss-level part as a placeholder.
- Gravity control is now only enabled after the boss is defeated.
- Updated the bomb boss:
- No longer explodes when the user is in the after-hit invincibility mode.
- Reduced lives to 20 (from 30).
- Deleted now unnecessary SLZ1 and SLZ3 files.
- The NHP tube now leads back to its intended level.
- Overworld (SYZ) is now called "Selector Hub Place" (not sure if I will stick to that).
- You now lose 20 instead of 10 rings upon being hit.
- Added a ring to the beginning of the tutorial level to skip it on demand and updated the script correspondingly.
- Fixed only one cropped vision bar appearing upon dying.
- Made the white on the Selbi Splash Screen whiter.
Modified : /Info Files/To-Do List.txt
Modified : /Info Files/Tutorial Script.txt
Modified : /Screens/ChapterScreens/ChapterFiles/Maps_Chapter6.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Palette_Chapter6.bin
Modified : /Screens/ChapterScreens/ChapterFiles/Tiles_Chapter6.bin
Modified : /Screens/ChapterScreens/Chapters.asm
Modified : /Screens/SelbiSplash/SelbiSplash.asm
Modified : /_maps/LevelSigns.asm
Modified : /_maps/TitleCards.asm
Modified : /artnem/LevelSigns.bin
Deleted : /levels/slz1.bin
Modified : /levels/slz2.bin
Deleted : /levels/slz3.bin
Modified : /map16/slz.bin
Modified : /map256/slz.bin
Modified : /misc/lvl_size.asm
Modified : /misc/sloc_lev.asm
Deleted : /misc/sloc_lev.bin
Modified : /objpos/fz.bin
Deleted : /objpos/slz1.bin
Modified : /objpos/slz2.bin
Deleted : /objpos/slz3.bin
Deleted : /project/slz1.sep
Deleted : /project/slz3.sep
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev74
Revision: 74
Author: Selbi
Date: Sonntag, 10. Juni 2012 17:19:44
Message:
[!] SLZ Updates:
- Completely redid the pre-boss part to act as an actual semi-level, instead of just a filler. (Thanks to SonicVaan for some inspiration.)
- Redesigned the boss room to not feel like it only uses stock level elements. Also lowered the ceiling.
- Made the background being an automatically scrolling star filled sky in a vertically fixed position.
- Slightly changed the bomb's behavior, increased the walking animation's speed, and increased hit counter to 25 (from 20).
- Updated the Eggman/Bomb cutscene by adding flamethrowers, adding a white flash, and improving the machine's art slightly.
[!] Tutorial Updates:
- Added song ("Ninja Gaiden Act 4-2" ported by Spanner // Music-ID: $87).
- Fixed the spike behavior on the non-inhuman part.
- Created graphics for the info monitors and fixed their positions.
- Updated the Easter Egg to be an "Atmospheric Mode", with constant black bars, no HUD, no sound effects, and no drums.
- Optimized a few Special Stage 2 parts.
- Fixed Spin Dash dust bug with Hard Part Skippers (overwrote Caterkiller and Newtron tiles, which have therefore been removed from the game.)
- Renamed "Selector Hub Place" to "Uberhub Place". Another desperate attempt to find an original name for this thing.
Modified : /Info Files/SRAM Info.asm
Added : /Info Files/STrash-Dac.txt
Modified : /Info Files/To-Do List.txt
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Modified : /_anim/obj5F.asm
Modified : /_anim/obj6D.asm
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/HardPartSkipper.asm
Modified : /_maps/TitleCards.asm
Modified : /_maps/obj6D.asm
Modified : /artnem/8x8sbz.bin
Modified : /artnem/HardPartSkipper.bin
Added : /artnem/HardPartSkipper_Tutorial.bin
Modified : /artnem/sbzflame.bin
Modified : /levels/slz2.bin
Modified : /map16/slz.bin
Modified : /map256/sbz.bin
Modified : /map256/slz.bin
Modified : /objpos/fz.bin
Modified : /objpos/slz2.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Deleted : /sound/DalekSam/STrash-Dac.txt
Added : /sound/NG4-2.asm
Modified : /sslayout/2.bin
↑ rev75
Revision: 75
Author: markeyjester
Date: Samstag, 16. Juni 2012 20:51:37
Message:
Fixed draw code bug
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev76
Revision: 76
Author: Selbi
Date: Samstag, 16. Juni 2012 21:08:47
Message:
Tutorial Updates:
- [!] Finally added the text boxes. All credits for the system go to vladikcomper, and it turned out much better than expected. Thank you so much!
- Replaced the final tube system with a tutorial section for the gravity control in Scar Night Place.
- Reverted voice replacement for the song.
SLZ Updates:
- Fixed many palette issues and added some fancy effects for them.
- Faster background and palette flashing during the boss battle.
- Bomb hitbox has been reduced and lives have been reduced to 20 again.
- Fixed explosions upon bomb defeat being off-center.
- Reduced ring cost of teleporting in NHP from 20 to 10 rings.
- Fixed some object positioning for monitors.
Modified : /Info Files/To-Do List.txt
Modified : /Screens/InfoScreen/InfoScreen_Font.bin
Added : /Screens/TutorialBox
Added : /Screens/TutorialBox/TutorialBox.asm
Added : /Screens/TutorialBox/TutorialBox_Art.bin
Added : /Screens/TutorialBox/TutorialBox_Font.bin
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/obj26.asm
Modified : /artnem/8x8slz.bin
Modified : /artnem/HardPartSkipper_Tutorial.bin
Modified : /levels/sbz2.bin
Modified : /levels/slz2.bin
Modified : /map16/slz.bin
Modified : /map256/sbz.bin
Modified : /objpos/fz.bin
Modified : /objpos/slz2.bin
Modified : /pallet/slz.bin
Deleted : /pallet/slz2.bin
Deleted : /pallet/slz3.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sound/NG4-2.asm
↑ rev77
Revision: 77
Author: Selbi
Date: Sonntag, 17. Juni 2012 22:25:16
Message:
[!] Tutorial Updates:
- The first screen now appears before the level loads. Not sure if I want keep the current music.
- Heavily rephrased and fixed most of the texts.
- Many text segments, like buttons and instructions, now appear in yellow to stand out.
- Fixed this level having no top boundary.
- Redid the final level segment to explain it better.
- Fixed some graphical problems for chunks.
- Fixed the sideways collision problem for the springs.
- Added hyphen character (-).
- Fixed release year (it was still 2010).
- Tried to fix SRAM issues with Fusion (again).
Unless something magical happens, this revision finished the tutorial level! Now the only thing left to do is the Scar Night Place.
Modified : /Info Files/To-Do List.txt
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Modified : /Screens/TutorialBox/TutorialBox.asm
Modified : /Screens/TutorialBox/TutorialBox_Font.bin
Added : /Screens/TutorialBox/TutorialBox_FontYellow.bin
Modified : /artnem/8x8sbz.bin
Modified : /levels/sbz2.bin
Modified : /map16/sbz.bin
Modified : /map256/sbz.bin
Modified : /objpos/fz.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev78
Revision: 78
Author: Selbi
Date: Mittwoch, 20. Juni 2012 18:25:52
Message:
[!] Created art for Eggman/Bomb cutscene, along with a few changes:
- The machine is now an object, rather than part of the level tiles (Object $3A).
- The bomb now has no legs. This was only because of a clipping issue, but I actually like it.
- The flamethrowers have been completely removed.
- The right wall has been removed and the machine has now been centered between the screen and the button.
- To-Do:
- Fix palette rotation issues. I disabled it for now. (I can't simply disable it altogether, since the conveyor belts use it as well).
- Animate the machine (I will need Markey for that once again).
[!] A lot of minor things:
- Special Stage 2 Updates:
- Fixed an old exploit by redesigning it. The exploit made that segment obsolete.
- Fixed only the check point you collect having a sparkling effect instead of them all. (Thanks to Vladikcomper!)
- Title Screen Updates:
- Fixed a graphical bug with the title screen background.
- Sonic now appears in a similar color as his in-game appearance on the title screen.
- "One Hot Day In Green Hill Zone" Cutscene Updates:
- Fixed that screen sending you into the wrong level when skipping it with Start.
- Fixed the giant ring not having the new animation.
- Tutorial Updates:
- Disabled gravity control at the final part of the tutorial level.
- Made screens in the tutorial mode skippable with start. (Thanks to Vladik again!)
- On title cards, act numbers now appear in the format "Act X / 8". (Thanks to Markey for the Slash-art!)
- Changed a lot of credits information (Vladikcomper is now a higher tier contributer, Eduardo made the sound driver, SOTI is now called Spanner).
- REALLY fixed the Fusion SRAM issues this time!
Modified : /Info Files/To-Do List.txt
Modified : /Screens/ChapterScreens/Chapters.asm
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /Screens/TutorialBox/TutorialBox.asm
Modified : /_inc/Pattern load cues.asm
Added : /_maps/BombMachine.asm
Modified : /_maps/TitleCards.asm
Added : /_maps/obj5F_cutscene.asm
Modified : /artnem/8x8sbz.bin
Added : /artnem/BombMachine.bin
Modified : /artnem/bomb_old.bin
Modified : /artnem/ttlcards.bin
Modified : /levels/sbz2.bin
Modified : /map16/sbz.bin
Modified : /map256/sbz.bin
Modified : /objpos/fz.bin
Modified : /pallet/title.bin
Modified : /sonic1.asm
Modified : /sslayout/2.bin
↑ rev79
Revision: 79
Author: Selbi
Date: Sonntag, 24. Juni 2012 19:18:25
Message:
- [!] SLZ Updates:
- Created an incredibly early test labyrinth level for the SLZ post-boss part.
- The post-boss level now has the level ID $302 (SLZ3).
- Fixed a collision bug in the boss room.
- Fixed a minor visual bug with the camera in the boss section.
- Fixed second lamp post not spawning Sonic correctly.
- Enabled automatic Peelout for the pre-boss part.
- [!] HUD Updates:
- The Life Counter has been completely redesigned to now fit into the style of the other HUD elements (and to get rid of that damn Sonic head).
- Limited lives to 99.
- Optimized the font and made the colors match the number's shade.
- Time on the HUD is now doubled (after all, you could go to 999 seconds).
- Fixed the score system not working properly and added bunch of new point bonuses.
- Removed the "10 points per explosion" feature.
- [!] Ending Sequence Updates:
- Something interesting now shows up when you die...
- Replaced the red spring with a hidden boost event.
- [!] Improved the shade of the Story screen's, Tutorial window's, and Option Screen's font. Also replaced equal signs (=) with hyphens (-).
- Optimized the LZ background deformation, since the old one made the game so laggy. The difference is minimal, but still noticeable. (Thanks to vladikcomper again!)
- Fixed explosions in Green Hill Place not doing any damage.
- Slightly moved Sonic to the left in the Tutorial level to show that you need to press A.
Modified : /Screens/InfoScreen/InfoScreen_Font.bin
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Added : /Screens/OptionsScreen/Options_Pal.bin
Modified : /Screens/OptionsScreen/Options_TextArt.bin
Modified : /Screens/TutorialBox/TutorialBox_Font.bin
Modified : /Screens/TutorialBox/TutorialBox_FontYellow.bin
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/BombMachine.asm
Added : /_maps/UMadBro.asm
Modified : /_maps/obj21.asm
Modified : /artnem/BombMachine.bin
Added : /artnem/UMadBro.bin
Modified : /artnem/hud.bin
Modified : /artnem/lifeiconcrazy.bin
Modified : /collide/slz.bin
Modified : /levels/slz2.bin
Modified : /map16/ghz.bin
Modified : /map16/slz.bin
Modified : /map256/slz.bin
Modified : /misc/lvl_size.asm
Modified : /misc/sloc_lev.asm
Modified : /objpos/ending.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev80
Revision: 80
Author: Selbi
Date: Mittwoch, 27. Juni 2012 21:21:06
Message:
- SLZ Updates:
- [!] Post-boss level mostly done:
- Completely finished the stage design.
- Made the walls blink red and teleport you.
- Now has its own level ID ($302). Not sure if I will give it another name.
- Started with the "Loop 6 times" room. Completely replaced the unused "hidden points" object for that.
- To-Do:
- Find a way to make it easier. Right now it's ridiculously hard, even compared to any other ERaZor level.
- More, see "To-Do List.txt".
- [!] Lives are now being stored in SRAM (replacing the old and unused "Air Move on B" flag).
- Fixed a life-counter related bug in the ending sequence that made the new sign not show up.
- Special Stage 2 now uses $401 as level ID (was $302).
Modified : /Info Files/SRAM Info.asm
Modified : /Info Files/To-Do List.txt
Modified : /Screens/ChapterScreens/Chapters.asm
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Modified : /artnem/8x8slz.bin
Modified : /collide/carray_n.bin
Modified : /collide/carray_r.bin
Modified : /collide/slz.bin
Modified : /levels/slz2.bin
Modified : /map16/slz.bin
Modified : /map256/slz.bin
Modified : /misc/lvl_size.asm
Modified : /misc/sloc_lev.asm
Modified : /objpos/slz2.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev81
Revision: 81
Author: Selbi
Date: Sonntag, 1. Juli 2012 19:58:20
Message:
- [!] SLZ Updates:
- Created/finished two sub-challenges:
- "Shower of Bullets", a room full of immobile bombs, whose bullets you need to avoid in order to get to a P-Monitor.
- "Loop 6 times", get 6 emblems to complete the room without touching the wall.
- Many level improvements and changes.
- Heavily improved the controlability over Sonic's gravitation.
- The actual post-boss level now start upon pressing a button.
- Platforms for check points added.
- Created a nice outro cutscene.
- Fixed wall response not always working properly. It still isn't 100% perfect, but at least much better now.
- Disabled extended camera for that level and always enabled after image.
- The fuse now disappears on the bomb boss when the cutscene starts.
- Fixed a lot of bugs caused by not clearing flags.
- Fixed teleporting sometimes screwing up the block drawing on up/down parts (thanks to Markey).
- Fixed some levels not allowing Sonic to go beyond the right level bound.
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/obj18slz.asm
Modified : /_maps/obj32.asm
Added : /artnem/SLZPlatform.bin
Modified : /collide/carray_n.bin
Modified : /collide/carray_r.bin
Modified : /collide/slz.bin
Modified : /levels/slz2.bin
Modified : /map16/slz.bin
Modified : /map256/slz.bin
Modified : /objpos/slz2.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev82
Revision: 82
Author: Selbi
Date: Donnerstag, 5. Juli 2012 21:59:32
Message:
- [!] SLZ Updates:
- Added a hidden easter egg with an interesting old story by Tongara...
- Slightly redid the final cutscene to be less awkward.
- Fixed foreground girders not showing up. I'm not sure if I should keep them, since they do take up a lot of screen space, but they do help with the navigation.
- Repositioned the P-Monitor.
- Added Hard Part Skipper.
- Upon touching the walls you now lose 5 rings and die if you don't have enough.
- Bullets fired by the Bombs in the challenge no longer drain rings.
- Sonic no longer lands on the ground when dying in this stage.
- [!] Completely rewrote all story texts to fix problems like bad English or bad wording. Some texts now follow a completly different concept, trying to be much more humorous.
- Fixed a small palette rotation bug in the options screen.
- Fixed minor pixel problems with title card numbers.
- Fixed Green Hill Place Eggman boss being harmful when it shouldn't be and having no laughing animation.
- Fixed Signpost art sometimes not loading by forcing it to load whenever such an object appears on the screen.
Modified : /Info Files/To-Do List.txt
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/TitleCards.asm
Modified : /collide/carray_n.bin
Modified : /collide/carray_r.bin
Modified : /collide/slz.bin
Modified : /levels/slz2.bin
Modified : /map16/slz.bin
Modified : /map256/slz.bin
Modified : /objpos/slz2.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev83
Revision: 83
Author: Selbi
Date: Montag, 9. Juli 2012 17:37:36
Message:
- [!] Bomb Cutscene Updates:
- Finished animated art (Thanks to Markey)!
- Fixed palette issues with the conveyor belt by using a separated palette for it.
- Fixed Eggman floating over the button at the end by 1 pixel.
- Made the conveyor belt match Eggman's speed.
- [!] Credits updates:
- Fixed odd-lengthed lines not being able to be perfectly centered using a new system.
- Redesigned a few credits.
- Added Tongara and Jorge.
- SLZ Updates:
- The emblems in the "Loop 6 times" challenge now show up with numbers.
- Emblems now only give 10 instead of 100 points.
- Fixed outro cutscene glitching up on very rare occasions.
- Fixed foreground girders not always appearing.
- Sign posts now show up for 1.5 seconds after stopping spinning instead of going to the next screen mode right away.
- Fixed being unable to pause the game in the Tutorial level and being able to go to the overworld from there or within the overworld itself.
- Fixed leaving the level with Start+A not clearing important flags like Inhuman Mode.
- Debug mode no longer affects the Score HUD, as I won't need the debug informations anymore. You can still move around though.
Now I only need the new song(s), the extreme playthroughs, and it's ready to be released!
Modified : /Info Files/To-Do List.txt
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /_inc/Pallet pointers.asm
Modified : /_inc/SBZ pallet script 2.asm
Modified : /_maps/BombMachine.asm
Modified : /_maps/obj7D.asm
Modified : /artnem/BombMachine.bin
Modified : /artnem/bonus.bin
Modified : /map256/slz.bin
Modified : /objpos/slz2.bin
Added : /pallet/bombcutscene.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev84
Revision: 84
Author: Selbi
Date: Montag, 16. Juli 2012 21:53:20
Message:
- [!] The Final Fixes (with a lot of help from SonicVaan):
- Tutorial Level:
- Fixed the broken echos and optimized the voices of the music (thanks to DalekSam).
- Fixed flying system being different to SLZ's one.
- Disabled extended camera in the flying section.
- Fixed most typos and gramatical mistakes.
- Fixed being able to trigger the Info Monitors when the screen is white.
- Rings no longer appear from the destroyed S-Monitors in this level.
- Ruined Place:
- Optimized the entire level's object placement by making every object's position a multiple of 8.
- The glassy stompers are no longer pointless.
- Fixed the first spiked girder being skippable.
- Fixed the ring counter glitching when jumping into the spikes at less than 10 rings.
- Labyrinth Place:
- Fixed being able to go leftwards with the moving platforms.
- Fixed the last life box's art messing up due to the sign post.
- Scar Night Place:
- Fixed the cutscene messing up the door system.
- Fixed a minor graphical glitch.
- Fixed a draw code teleporting glitch.
- Changed the two yet missing song IDs in the code as placeholders so they only need to be inserted (Boss=$96 - Level=$9B).
- Fixed Sonic glitching up when using the Homing Attack at perfect timing when the boss is defeated.
- Sonic no longer uses the waiting animation when the boss is defeated and is also facing it.
- The star sky is starrier on the intense parts.
- Finalor Place:
- Fixed the door having the same behavior as in the Overworld.
- Story Screen:
- Now uses the same background palette as the Options Menu.
- Fixed most typos and grammatical mistakes.
- Fixed destroyed monitors being one pixel too high.
- Fixed time overs not happening at 999.
- Disabled Debug Mode and made it unusable. Also disabled Overwold doors always being open.
- Created a topic template.
Added : /Info Files/SLZSongs.txt
Modified : /Info Files/Topic Template.txt
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /Screens/InfoScreen/InfoScreen_ArtBG.bin
Modified : /Screens/InfoScreen/InfoScreen_MapsBG.bin
Modified : /Screens/InfoScreen/InfoScreen_Pal.bin
Modified : /Screens/TutorialBox/TutorialBox.asm
Modified : /_maps/obj26.asm
Modified : /levels/lz2.bin
Modified : /levels/slz2.bin
Modified : /map256/slz.bin
Modified : /objpos/lz2.bin
Modified : /objpos/mz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sound/NG4-2.asm
↑ rev85
Revision: 85
Author: Selbi
Date: Dienstag, 24. Juli 2012 22:05:17
Message:
- [!] Music:
- Added song for the post-boss level in Scar Night Place. (Thunder Force 3 - Stage 7: Orn Base) [Thanks to Spanner and DalekSam!]
- Remixed the introduction song with new DAC samples, different voices, and speed.
- The Bomb Boss song is now a faster remix of the original Mini Boss music.
- Made the Emerald Collected sound fade the special stage music in again, so it won't be silent in the Story Screen. [Thanks to Markey!]
- [!] Finalor Place now starts with an exploding experience!
- Rewrote the story text for Scar Night Place.
- Fixed some minor graphical issues in the Tutorial level.
- You now get a free 100 rings for finishing the tutorial for the first time.
- Fixed opening cutscene affecting the rings counter.
- Changed the 'SRAM exists' value so that the SRAM file won't be confused with the one of Version 3 from last year.
- Removed unnecessary spaces in the tutorial texts.
- Deleted many redundant music files.
Modified : /Info Files/SLZSongs.txt
Deleted : /Info Files/To-Do List.txt
Modified : /Info Files/Topic Template.txt
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /Screens/TutorialBox/TutorialBox.asm
Modified : /artnem/8x8sbz.bin
Modified : /collide/sbz.bin
Modified : /levels/sbz2.bin
Modified : /map16/sbz.bin
Modified : /map256/sbz.bin
Modified : /objpos/fz.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Deleted : /sound/DalekSam/STAGSelbi.asm
Deleted : /sound/EK/Battletoads - Surf City.asm
Added : /sound/EK/bosspinch.asm
Deleted : /sound/EK/bosspinch.bin
Added : /sound/EK/bosspinch2.asm
Modified : /sound/EK/m41-MZ3.asm
Deleted : /sound/EK/m46-Boss.bin
Deleted : /sound/EK/m81.asm
Added : /sound/ORNBASE.asm
Modified : /sound/music93.bin
Added : /sound/music99.asm
↑ rev86
Revision: 86
Author: Selbi
Date: Dienstag, 24. Juli 2012 22:46:54
Message:
Forgot a few things from that last revision:
- Disabled Debug Mode once again (forgot it in the last rev).
- Fixed that explosion in Ruined Place when the spike explodes hurting you.
- Fixed the new Finalor Place explosion event also occuring in the tutorial level.
In case nothing else shows up, this is going to be the final revision of the fourth public release of Sonic ERaZor.
Who knows, maybe I will continue this game at some point again. So, unlike last year, where I said Version 3 would be the final release but changed my mind, I will say right away that chances are that I will continue this thing after some time has passed.
But for now, I'm going to lay it aside for a while and see what else I can do in the next time.
Until then, my name is Selbi, and I'm out.
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev87
Revision: 87
Author: Selbi
Date: Samstag, 28. Juli 2012 03:01:34
Message:
Sonic ERaZor (Fourth Public Release) - Revision 01:
- Being able to use hard part skippers in special stages is now mentioned in the tutorial.
- Added small 'A's as reminders for the second section in Scar Night Place.
- Fixed pause function not working in special stages.
- Fixed an exploit that made finding the Scar Night Place easter egg easier (see http://youtu.be/So3cHCgIG1Y).
- Fixed the Monitor in the intro cutscene awarding points.
- Fixed speed up music not resetting upon level restart.
- Fixed the GHZ waterfall sound overwriting the explosion sounds.
- Fixed a strange bug in Ruined Place, loading the sign post art at the beginning of the level.
Modified : /
Added : /Info Files/Third Public Release Topic.txt
Modified : /Info Files/Topic Template.txt
Modified : /Screens/TutorialBox/TutorialBox.asm
Modified : /artnem/8x8slz.bin
Modified : /collide/slz.bin
Modified : /map16/slz.bin
Modified : /map256/slz.bin
Modified : /objpos/mz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev88
Revision: 88
Author: Selbi
Date: Freitag, 3. August 2012 03:09:26
Message:
Revision 02:
- Fixed an issue with the hidden easter egg.
- Added a name in the credits.
- Fixed a jumpdash bug with the Crabmeat boss.
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev89
Revision: 89
Author: Selbi
Date: Sonntag, 6. Oktober 2013 23:56:47
Message:
Sonic ERaZor - The Final Legacy [Codename]
"Who knows, maybe I will continue this game at some point again. So, unlike last year, where I said Version 3 would be the final release but changed my mind, I will say right away that chances are that I will continue this thing after some time has passed." - Selbi (Revision 86 - July 24th 2012)
Well, I said I would be back and so I am! The past year was enough time for me to list some of the issues and bugs still remaining. On top of that I have a bunch of new ideas I want to get into this thing. Whether it's going to be an update in the size of the fourth public release can only be answered by the future, but I don't really think so.
This first revision is mostly to backup some of the stuff I have been working on in private already.
- [!] 200% more explosions: Each primary explosion spawns two children, and they all move in random directions.
- [!] Atmospheric Mode has been replaced with Nonstop Inhuman Mode, and it unlocks after finishing the game.
- [!] Camera Shaking system has been drastically improved (taken from Sonic MBV).
- Overworld entrances have been covered with a platform to avoid accidentally falling into them (press Down to enter).
- Story and tutorial texts have been edited (thanks to Kaidan and Abcron (both are now in the credits)).
- Easter Egg story has been decensored and put back into the original shape.
- Experimental sinewave gradient background for the options menu (still needs a lot of fix-up).
- Fixed Buzz Bombers playing explosion sounds faster than they should.
- Fixed Peelout sound occasionally looping forever (by making it fade out like the spindash sound).
Modified : /
Added : /Info Files/The Final Legacy - Ideas.txt
Modified : /Screens/CreditsScreen/Credits.asm
Modified : /Screens/CreditsScreen/Maps.asm
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Modified : /Screens/TutorialBox/TutorialBox.asm
Modified : /_inc/Pattern load cues.asm
Modified : /objpos/fz.bin
Modified : /objpos/syz1.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev90
Revision: 90
Author: Selbi
Date: Mittwoch, 9. Oktober 2013 18:57:14
Message:
- [!] Replaced old walking bomb boss with the big bomb from Sonic CD!
- Updated the bomb cutscene. Needs better art for the broken tube.
- Updated screen shake generation to avoid inconsistency bugs.
- Changed the way title cards move so that they don't clip with the vision crop.
- Disabled palette cycles when Sonic is dying.
Modified : /
Modified : /Info Files
Deleted : /Info Files/The Final Legacy - Ideas.txt
Modified : /_anim/obj5F.asm
Modified : /_inc/Pattern load cues.asm
Modified : /_maps/BombMachine.asm
Added : /_maps/GiantBomb.asm
Modified : /_maps/obj5F_cutscene.asm
Modified : /artnem/BombMachine.bin
Added : /artnem/GiantBomb.bin
Modified : /artnem/bomb_old.bin
Modified : /s1erz.bin
Modified : /sonic1.asm
Modified : /sound/soundD2.bin
↑ rev91
Revision: 91
Author: Selbi
Date: Donnerstag, 10. Oktober 2013 23:45:07
Message:
- [!] Boss health is now displayed in HUD during fights (replaces LIVES for those times). [Todo: Update Crabmeat life system. Buggy as hell.]
- Updated the foreground girders in SNP so that they don't block the view in the boss room.
- Fixed a bug that made the sparks behave like real bosses. (Hopefully.)
- Bomb boss now increases his walking speed with each life he loses ($10 velocity per -- increased walking animation speed).
TODO:
- Find where explosions lag the game too much.
- Find where explosions are without shaking the camera.
- Find where the camera shakes too hard.
Modified : /_anim/obj5F.asm
Modified : /_maps/obj21.asm
Modified : /s1erz.bin
Modified : /sonic1.asm
↑ rev92
Revision: 92
Author: Selbi
Date: Sonntag, 1. Dezember 2013 03:55:36
Message:
Sorry for the long waiting time. I kinda lost motivation, but now it's back — hopefully. :V
This is just a huge update of minimal fixes. The following list is completely unsorted.
- Revamped Crabmeat Boss music. (Thanks to Spanner!)
- Further updated the bomb machine cutscene.
- Increased GHP boss's lives from 15 to 20 and updated system (15: speed up - 10: lose one ball - 7: destroy platforms - 5: lose another ball).
- Added a Final Place boss pinch at 10 lives (probably too hard as of right now).
- Revamped the Crabmeat boss hit system. God, you have no idea how messy that shit was.
- Fixed a few Nonstop Inhuman Mode issues.
- Updated the Ruined Place Inhuman Mode to be the only one with stars. All the others only have the flashing palette now.
- Fixed game freezing on Green Hill Place cutscene.
- Debug HUD can now be disabled in compiler options.
- Fixed a bunch of cooldown problems.
- Explosions now have a 50% chance to only spawn one instead of two additional explosions (reduces slowdowns a little).
- Fixed a little bug with the options screen sinewave palette.
- Said sinewave palette is now displayed in the opening introduction and story screens. (I'm still not sure if that's actually a good idea...)
Modified : /Screens/InfoScreen/InfoScreen.asm
Modified : /Screens/OptionsScreen/OptionsScreen.asm
Modified : /Screens/TutorialBox/TutorialBox.asm
Modified : /_maps/BombMachine.asm
Modified : /s1erz.bin
Modified : /sonic1.asm
Added : /sound/sadv3-bosspinch.bin
↑ rev93
Revision: 93
Author: Selbi
Date: Samstag, 11. Januar 2014 15:29:24
Message:
- Added specialized art for the SYZ platforms. (Thanks to MarkeyJester!)
- Changed 2012 on title screen to 2014.
Yep, that's literally everything new to this revision. Why? Because it's going to be the final one. Scratch the idea of making a full update, because I simply don't have the motivation to do that anymore.
So then, cya.
Modified : /_inc/Pattern load cues.asm
Added : /_maps/SYZPlatform.asm
Added : /artnem/SYZPlatform.bin
Modified : /artnem/titlefor.bin
Modified : /s1erz.bin
Modified : /sonic1.asm